Joshua Reason
d3720b4dae
Did some bug fixing. Water pushes character off if someone ends up ontop
5 years ago
Joshua Reason
506cfb8f2c
Falling works + fixed cannon prefab
5 years ago
Joshua Reason
5ee1be61f3
Conveyorbelt works
5 years ago
Joshua Reason
aa8b44bdee
Pushing works
5 years ago
Joshua Reason
0e5b672e0a
worked on characters animation
5 years ago
JoshuaReason
83288f76c0
Working on Character controller
5 years ago
s3607057 (Angus Niven)
0f9d8df6bc
Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
5 years ago
JoshuaReason
dbf9e14b01
Did some fixing for the inventory
5 years ago
JoshuaReason
a9a86b3252
Started working on equality for blocks fixed jump waiting
5 years ago
Joshua Reason
91215e8d33
Started work on multiplayer manager;
Reworked logic functions so they find the next block
Added scene for testing
Added proGrids back
Added Editor tool to move main camera to scene view Atl-Shit C
5 years ago
Joshua Reason
9eac5192b7
Can send list over network
5 years ago
JoshuaReason
2dbe16bb4d
Merge
5 years ago
JoshuaReason
2b73df6bdc
Updated to take animation time
5 years ago
Joshua Reason
c492889df0
-Edge detection
-Created block class
-Turned objects in scene to prefabs
-Moved Character movement out of update
-Added keyboard controll class
-Added some Utility classes
-Fixed some folders
5 years ago
Joshua Reason
3bf96bdbd6
Started implementing logic blocks
5 years ago