53 Commits (100e4f1eceef5d30fdb09da45c157a6fe658a7ca)

Author SHA1 Message Date
  Claire Peta aad9206184 Have to head home, psu hof small changes i made while play testing for bugs and whatnot (forgot to stage all on previous push) 5 years ago
  ClairePeta de9fa199f3 Added winner scene, 5 years ago
  Joshua Reason 3e1b9c674e Webgl works alongside android + included in project 5 years ago
  ClairePeta 0208a6d7c5 Billboard the player order on the backs of each character, 5 years ago
  Claire Peta 3a3270ed11 Uncomment stuff for collectable spawning testing + icon 5 years ago
  Claire Peta 365b6605cd Update to the block spawning script, added the call line to where the new map section is added to update the spawning positions(commented out for now) 5 years ago
  Joshua Reason 186a1dd634 Fixed cannon so we aren't waiting for it. Started to add hook shot. 5 years ago
  ClairePeta 6506309950 Fixed character play order, 5 years ago
  Claire Peta 50ac156d92 Forgot to push lafter class last night 5 years ago
  ClairePeta e52227703c Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game. 5 years ago
  Joshua Reason 3afffa1575 -Updated water to new system + Jumping has a bounce effect 5 years ago
  Joshua Reason aa8b44bdee Pushing works 5 years ago
  Claire Peta 09108d3a1f Had the remove lives in the } instead of outside :S tested and confirmed 5 years ago
  ClairePeta fbbdc46b5c Two people cant choose the same animal, even if one is selected before another peson connects. Life is now lost/deducted once at the end of the round instead of one per move (causing multiple lifes lost if in the pit) when lives reach zero players die 5 years ago
  s3607057 (Angus Niven) 3a6ae2f4c9 Added an 8-player starting area. Changed player-spawning slightly: instead of skipping index 0 for odd numbers of players, each starting pen section starts with no squares marked isSpawnable, and lists of squares to mark as spawnable on instantiation depending on the number of players. RacetrackGameMode.cs is currently hardcoded to call the map initialiser with five players, until I can figure out how to get the number of connected players when OnPreGameStart is called. 5 years ago
  ClairePeta e03b0951cd Player is 'dead' when lives reach zero, client scene stays in 'waiting for players' 5 years ago
  ClairePeta 8bd42e3aa7 Character lives displayed inplace of score, removed scenescore as not being used 5 years ago
  Joshua Reason 4eee92e17e Started making htings more OO 5 years ago
  Joshua Reason 8f6a4c49ba Cleaned up GameMode and GameManager 5 years ago
  JoshuaReason 86b613e888 Started to clean up GameManager + merged with Angus's changes 5 years ago
  s3607057 (Angus Niven) 507735a541 Trivial commit to enable pushing. 5 years ago
  s3607057 (Angus Niven) d7f847d462 Adjusted the spawning script & moved spawn points in the racetrack level to get the desired spawning arrangements - the middle point will be used only with an odd number of players, and the spawn points to the side will be used first. 5 years ago
  JoshuaReason 8a6c5bbcb6 Started cleaning up Gamemode and GameManager 5 years ago
  Claire Peta 094ec36394 Meeting fixes for running once 5 years ago
  s3607057 (Angus Niven) 8942ea8d9b Started a fixed racetrack level with a starting pen, walls, water, and pits. 5 years ago
  Joshua Reason 2688a10ca9 Added unity scenes to LFS + cleaned up scene folder 5 years ago
  Claire Peta 31364ee301 Re-Build with different sizing and video upload for Presentation video 5 years ago
  Claire Peta 2cfa6facba Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene 5 years ago
  JoshuaReason ffa4619081 Have Score updating 5 years ago
  Claire Peta 317836aa12 Fix alignment issues 5 years ago
  Joshua Reason d89a37a6db Got combined blocks moving faster than single blocks so that animate in the same amount of time + fixed bug where players were waiting for other players to finish an action 5 years ago
  Claire Peta 3a7ba7d8b9 Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image) 5 years ago
  Claire Peta 6df4a62656 EOD thursday class 5 years ago
  JoshuaReason e48e419c29 fixed client inventory removing items + time is sent over by server 5 years ago
  Claire Peta 156dcc2235 Added global variables for settings 5 years ago
  Claire Peta d35aa05de3 block spawn, change block to not walkable 5 years ago
  Claire Peta 6177a2d071 Client login cant continue without name, colour and animal selected/entered 5 years ago
  JoshuaReason 97dce6d999 fixed Logic trough selection bug 5 years ago
  JoshuaReason dbf9e14b01 Did some fixing for the inventory 5 years ago
  Claire Peta 267fdba368 final push pre-beta presentation 5 years ago
  JoshuaReason a9a86b3252 Started working on equality for blocks fixed jump waiting 5 years ago
  Claire Peta 63b1ef13ad Change starting cube colour 5 years ago
  Claire Peta 1e438e5225 fixed scoreboard problem, linked score updated into scoreboard script, automatic load 5 years ago
  JoshuaReason a566463e20 Made players spawn in correct direction 5 years ago
  Joshua Reason b368c78f9e Added leader score; 5 years ago
  SWIN\jreason e9d51aa805 Clients wait for other Clients. 5 years ago
  Joshua Reason 8b1e2b3d78 more work on gamemodes 5 years ago
  JoshuaReason 35bb46e571 Started Gamemode rework 5 years ago
  Joshua Reason b73a3b3414 removed testing scenes. 5 years ago
  Joshua Reason 91215e8d33 Started work on multiplayer manager; 5 years ago