Browse Source

Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a

# Conflicts:
#	Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBlock01.fbx.meta
#	Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBlock02.fbx.meta
#	Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestGround01.fbx.meta
#	Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestGround02.fbx.meta
#	Assets/Models.meta
Josh_Dev_branch
JoshuaReason 5 years ago
parent
commit
e8706ef10f
11 changed files with 296 additions and 145 deletions
  1. +20
    -0
      Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBlock01.fbx.meta
  2. +20
    -0
      Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBlock02.fbx.meta
  3. +17
    -0
      Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestGround01.fbx.meta
  4. +17
    -0
      Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestGround02.fbx.meta
  5. +62
    -7
      Assets/MainMenuBackground.jpg.meta
  6. +1
    -1
      Assets/Prefabs/UI/Block Menu.prefab
  7. +59
    -118
      Assets/Scenes/TuteLevelFive.unity
  8. +7
    -2
      Assets/Scenes/TuteLevelOne.unity
  9. +28
    -9
      Assets/Scripts/Character.cs
  10. +3
    -1
      Assets/Scripts/KeyboardInput.cs
  11. +62
    -7
      Assets/start_notification.jpg.meta

+ 20
- 0
Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBlock01.fbx.meta View File

@ -1,7 +1,11 @@
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@ -40,10 +44,16 @@ ModelImporter:
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>>>>>>> 8d80f0bb3295bbde9d72a4f81e2d8e803cbe8f2e
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>>>>>>> 8d80f0bb3295bbde9d72a4f81e2d8e803cbe8f2e
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>>>>>>> 8d80f0bb3295bbde9d72a4f81e2d8e803cbe8f2e
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Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestBlock02.fbx.meta View File

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>>>>>>> 8d80f0bb3295bbde9d72a4f81e2d8e803cbe8f2e
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>>>>>>> 8d80f0bb3295bbde9d72a4f81e2d8e803cbe8f2e
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>>>>>>> 8d80f0bb3295bbde9d72a4f81e2d8e803cbe8f2e
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<<<<<<< HEAD
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>>>>>>> 8d80f0bb3295bbde9d72a4f81e2d8e803cbe8f2e
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Assets/AurynSky/ArenaPacks/Forest Pack/Models/ForestGround01.fbx.meta View File

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>>>>>>> 8d80f0bb3295bbde9d72a4f81e2d8e803cbe8f2e
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>>>>>>> 8d80f0bb3295bbde9d72a4f81e2d8e803cbe8f2e
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>>>>>>> 8d80f0bb3295bbde9d72a4f81e2d8e803cbe8f2e
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<<<<<<< HEAD
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>>>>>>> 8d80f0bb3295bbde9d72a4f81e2d8e803cbe8f2e
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Assets/Scenes/TuteLevelFive.unity View File

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and drop the move block to the tray and click play to watch the character and drop the move block to the tray and click play to watch the character
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#region Class Implementation #region Class Implementation
IEnumerator MoveCoRoutine(Block Target, Transform Current, float time)
{
float elapsedTime = 0;
Vector3 startPosition = Current.position;
time *= 0.8f;
while (elapsedTime < time)
{
transform.position = Vector3.Lerp(startPosition, Target.VisualPosition, (elapsedTime / time));
yield return new WaitForEndOfFrame();
elapsedTime += Time.deltaTime;
}
transform.position = Target.VisualPosition;
}
/// <summary> /// <summary>
/// Moves one block in specefied direction, Can walk off obstacles /// Moves one block in specefied direction, Can walk off obstacles
/// </summary> /// </summary>
/// <param name="direction">direction to walk</param> /// <param name="direction">direction to walk</param>
/// <remarks>Technically is same as JumpLong(1) but kept seperate to avoid confusion</remarks> /// <remarks>Technically is same as JumpLong(1) but kept seperate to avoid confusion</remarks>
public void Move(Direction direction)
{
public void Move(Direction direction, float speed)
{
//setting up variables //setting up variables
Vector3 position = CurrentBlock.position + direction.ToVector(transform); // position wanted Vector3 position = CurrentBlock.position + direction.ToVector(transform); // position wanted
Block hit; //output of block detection Block hit; //output of block detection
@ -71,15 +87,18 @@ public class Character : MonoBehaviour
//set current block && move //set current block && move
CurrentBlock = moveTo; CurrentBlock = moveTo;
transform.position = CurrentBlock.VisualPosition;
StartCoroutine(MoveCoRoutine(CurrentBlock, transform, speed));
//transform.position = CurrentBlock.VisualPosition;
} }
/// <summary>
/// Upon collision with a floating block, collect its
/// Upon collision with the end portal, end of level
/// </summary>
/// <param name="other">name of collided object</param>
void OnTriggerEnter(Collider other)
/// <summary>
/// Upon collision with a floating block, collect its
/// Upon collision with the end portal, end of level
/// </summary>
/// <param name="other">name of collided object</param>
void OnTriggerEnter(Collider other)
{ {
Collectable collectable = other.GetComponentInChildren<Collectable>(); Collectable collectable = other.GetComponentInChildren<Collectable>();

+ 3
- 1
Assets/Scripts/KeyboardInput.cs View File

@ -12,6 +12,8 @@ public class KeyboardInput : MonoBehaviour
[SerializeField] [SerializeField]
[Tooltip("Character to move")] [Tooltip("Character to move")]
private Character character; private Character character;
public float characterSpeed;
#endregion Unity Functions #endregion Unity Functions
#region Unity Functions #region Unity Functions
@ -31,7 +33,7 @@ public class KeyboardInput : MonoBehaviour
} }
if (Input.GetKeyDown(KeyCode.UpArrow)) if (Input.GetKeyDown(KeyCode.UpArrow))
{ {
character.Move(Direction.Forward);
character.Move(Direction.Forward, characterSpeed);
} }
if (Input.GetKeyDown(KeyCode.Space)) if (Input.GetKeyDown(KeyCode.Space))
{ {

+ 62
- 7
Assets/start_notification.jpg.meta View File

@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 9 serializedVersion: 9
mipmaps: mipmaps:
mipMapMode: 0 mipMapMode: 0
enableMipMap: 1
enableMipMap: 0
sRGBTexture: 1 sRGBTexture: 1
linearTexture: 0 linearTexture: 0
fadeOut: 0 fadeOut: 0
@ -34,13 +34,13 @@ TextureImporter:
filterMode: -1 filterMode: -1
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: -1
wrapV: -1
wrapU: 1
wrapV: 1
wrapW: -1 wrapW: -1
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nPOTScale: 0
lightmap: 0 lightmap: 0
compressionQuality: 50 compressionQuality: 50
spriteMode: 0
spriteMode: 1
spriteExtrude: 1 spriteExtrude: 1
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
@ -49,9 +49,9 @@ TextureImporter:
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
alphaIsTransparency: 0
alphaIsTransparency: 1
spriteTessellationDetail: -1 spriteTessellationDetail: -1
textureType: 0
textureType: 8
textureShape: 1 textureShape: 1
singleChannelComponent: 0 singleChannelComponent: 0
maxTextureSizeSet: 0 maxTextureSizeSet: 0
@ -69,6 +69,61 @@ TextureImporter:
allowsAlphaSplitting: 0 allowsAlphaSplitting: 0
overridden: 0 overridden: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Windows Store Apps
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet: spriteSheet:
serializedVersion: 2 serializedVersion: 2
sprites: [] sprites: []

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