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Technically is same as JumpLong(1) but kept seperate to avoid confusion - public void Move(Direction direction) - { + public void Move(Direction direction, float speed) + { //setting up variables Vector3 position = CurrentBlock.position + direction.ToVector(transform); // position wanted Block hit; //output of block detection @@ -71,15 +87,18 @@ public class Character : MonoBehaviour //set current block && move CurrentBlock = moveTo; - transform.position = CurrentBlock.VisualPosition; + StartCoroutine(MoveCoRoutine(CurrentBlock, transform, speed)); + //transform.position = CurrentBlock.VisualPosition; } - /// - /// Upon collision with a floating block, collect its - /// Upon collision with the end portal, end of level - /// - /// name of collided object - void OnTriggerEnter(Collider other) + + + /// + /// Upon collision with a floating block, collect its + /// Upon collision with the end portal, end of level + /// + /// name of collided object + void OnTriggerEnter(Collider other) { Collectable collectable = other.GetComponentInChildren(); diff --git a/Assets/Scripts/KeyboardInput.cs b/Assets/Scripts/KeyboardInput.cs index 15f8ccd..b172a1d 100644 --- a/Assets/Scripts/KeyboardInput.cs +++ b/Assets/Scripts/KeyboardInput.cs @@ -12,6 +12,8 @@ public class KeyboardInput : MonoBehaviour [SerializeField] [Tooltip("Character to move")] private Character character; + + public float characterSpeed; #endregion Unity Functions #region Unity Functions @@ -31,7 +33,7 @@ public class KeyboardInput : MonoBehaviour } if (Input.GetKeyDown(KeyCode.UpArrow)) { - character.Move(Direction.Forward); + character.Move(Direction.Forward, characterSpeed); } if (Input.GetKeyDown(KeyCode.Space)) { diff --git a/Assets/start_notification.jpg.meta b/Assets/start_notification.jpg.meta index 45f8c49..14779db 100644 --- a/Assets/start_notification.jpg.meta +++ b/Assets/start_notification.jpg.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 9 mipmaps: mipMapMode: 0 - enableMipMap: 1 + 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