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using System.Collections; | using System.Collections; | ||||
using System.Collections.Generic; | using System.Collections.Generic; | ||||
using UnityEngine; | using UnityEngine; | ||||
using UnityEngine.Networking; | |||||
using Networking.Server; | |||||
using Networking; | |||||
public class ScoreBoard : MonoBehaviour | public class ScoreBoard : MonoBehaviour | ||||
{ | { | ||||
//calculate who is first second, third and fourth | |||||
//update the order on the UI with player names | |||||
//after 10 seconds load next scene/game | |||||
public ConnectionHandler clientDataList; | |||||
List<ClientData> ConnectedClients; | |||||
//calculate who is first second, third and fourth | |||||
//update the order on the UI with player names | |||||
//after 10 seconds load next scene/game | |||||
} | } |