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@ -22,23 +22,28 @@ public static class DebugExtensions |
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Vector3 min = Position - Extent; |
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Vector3 min = Position - Extent; |
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Vector3 max = Position + Extent; |
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Vector3 max = Position + Extent; |
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//Draw bottom Square
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Debug.DrawLine(new Vector3(min.x, min.y, min.z), new Vector3(min.x, min.y, max.z), color, duration, depthTest); |
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Debug.DrawLine(new Vector3(min.x, min.y, max.z), new Vector3(max.x, min.y, max.z), color, duration, depthTest); |
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Debug.DrawLine(new Vector3(max.x, min.y, max.z), new Vector3(max.x, min.y, min.z), color, duration, depthTest); |
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Debug.DrawLine(new Vector3(max.x, min.y, min.z), new Vector3(min.x, min.y, min.z), color, duration, depthTest); |
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//top square
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Debug.DrawLine(new Vector3(min.x, max.y, min.z), new Vector3(min.x, max.y, max.z), color, duration, depthTest); |
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Debug.DrawLine(new Vector3(min.x, max.y, max.z), new Vector3(max.x, max.y, max.z), color, duration, depthTest); |
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Debug.DrawLine(new Vector3(max.x, max.y, max.z), new Vector3(max.x, max.y, min.z), color, duration, depthTest); |
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Debug.DrawLine(new Vector3(max.x, max.y, min.z), new Vector3(min.x, max.y, min.z), color, duration, depthTest); |
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Color oldColor = Gizmos.color; |
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Gizmos.color = color; |
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Gizmos.DrawWireCube(Position, Extent * 2); |
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Gizmos.color = oldColor; |
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//connect top and bottom
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Debug.DrawLine(new Vector3(min.x, min.y, min.z), new Vector3(min.x, max.y, min.z), color, duration, depthTest); |
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Debug.DrawLine(new Vector3(min.x, min.y, max.z), new Vector3(min.x, max.y, max.z), color, duration, depthTest); |
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Debug.DrawLine(new Vector3(max.x, min.y, max.z), new Vector3(max.x, max.y, max.z), color, duration, depthTest); |
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Debug.DrawLine(new Vector3(max.x, min.y, min.z), new Vector3(max.x, max.y, min.z), color, duration, depthTest); |
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//Draw bottom Square
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// Debug.DrawLine(new Vector3(min.x, min.y, min.z), new Vector3(min.x, min.y, max.z), color, duration, depthTest);
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// Debug.DrawLine(new Vector3(min.x, min.y, max.z), new Vector3(max.x, min.y, max.z), color, duration, depthTest);
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// Debug.DrawLine(new Vector3(max.x, min.y, max.z), new Vector3(max.x, min.y, min.z), color, duration, depthTest);
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// Debug.DrawLine(new Vector3(max.x, min.y, min.z), new Vector3(min.x, min.y, min.z), color, duration, depthTest);
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//
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// //top square
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// Debug.DrawLine(new Vector3(min.x, max.y, min.z), new Vector3(min.x, max.y, max.z), color, duration, depthTest);
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// Debug.DrawLine(new Vector3(min.x, max.y, max.z), new Vector3(max.x, max.y, max.z), color, duration, depthTest);
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// Debug.DrawLine(new Vector3(max.x, max.y, max.z), new Vector3(max.x, max.y, min.z), color, duration, depthTest);
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// Debug.DrawLine(new Vector3(max.x, max.y, min.z), new Vector3(min.x, max.y, min.z), color, duration, depthTest);
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//
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// //connect top and bottom
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// Debug.DrawLine(new Vector3(min.x, min.y, min.z), new Vector3(min.x, max.y, min.z), color, duration, depthTest);
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// Debug.DrawLine(new Vector3(min.x, min.y, max.z), new Vector3(min.x, max.y, max.z), color, duration, depthTest);
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// Debug.DrawLine(new Vector3(max.x, min.y, max.z), new Vector3(max.x, max.y, max.z), color, duration, depthTest);
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// Debug.DrawLine(new Vector3(max.x, min.y, min.z), new Vector3(max.x, max.y, min.z), color, duration, depthTest);
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} |
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} |
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/// <summary>
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/// <summary>
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