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target: {fileID: 1133981147424236, guid: e5fac62723232674aa487c9073f1ca07, type: 3} + propertyPath: m_Name + value: Cube_GroundWall3 + objectReference: {fileID: 0} + - target: {fileID: 1133981147424236, guid: e5fac62723232674aa487c9073f1ca07, type: 3} + propertyPath: m_IsActive + value: 1 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: e5fac62723232674aa487c9073f1ca07, type: 3} diff --git a/Assets/Scripts/LevelBlocks/Block.cs b/Assets/Scripts/LevelBlocks/Block.cs index 8119989..dbf49b1 100644 --- a/Assets/Scripts/LevelBlocks/Block.cs +++ b/Assets/Scripts/LevelBlocks/Block.cs @@ -161,10 +161,28 @@ public class Block : MonoBehaviour #region Editor Functions private void OnDrawGizmos() { + Vector3 DrawPosition = VisualPosition + Vector3.up * 0.4f; + + + if (isCollectableSpawnable) + { + Vector3 offset = Vector3.zero; +#if UNITY_EDITOR + offset = Vector3.up * Mathf.Sin((float)UnityEditor.EditorApplication.timeSinceStartup * 0.5f) * 0.1f; +#endif + DebugExtensions.DrawCube(DrawPosition + offset, 0.15f, Color.yellow, 0); + +#if UNITY_EDITOR + var view = UnityEditor.EditorWindow.GetWindow(); + view.Repaint(); +#endif + + } + + if (!isSpawnable) return; - Vector3 DrawPosition = VisualPosition + Vector3.up * 0.4f; Vector3 Perp = Quaternion.Euler(0, 90, 0) * SpawnDirection.ToVector(); DebugExtensions.DrawCube(DrawPosition, 0.4f, Color.magenta, 0); @@ -180,6 +198,8 @@ public class Block : MonoBehaviour DebugExtensions.DrawCube(earPosition + Perp * 0.3f, earScale, Color.magenta, 0); DebugExtensions.DrawCube(earPosition - Perp * 0.3f, earScale, Color.magenta, 0); + + } #endregion Editor Functions diff --git a/Assets/Scripts/Utility/DebugExtensions.cs b/Assets/Scripts/Utility/DebugExtensions.cs index b7d3617..fb8111e 100644 --- a/Assets/Scripts/Utility/DebugExtensions.cs +++ b/Assets/Scripts/Utility/DebugExtensions.cs @@ -22,23 +22,28 @@ public static class DebugExtensions Vector3 min = Position - Extent; Vector3 max = Position + Extent; - //Draw bottom Square - Debug.DrawLine(new Vector3(min.x, min.y, min.z), new Vector3(min.x, min.y, max.z), color, duration, depthTest); - Debug.DrawLine(new Vector3(min.x, min.y, max.z), new Vector3(max.x, min.y, max.z), color, duration, depthTest); - Debug.DrawLine(new Vector3(max.x, min.y, max.z), new Vector3(max.x, min.y, min.z), color, duration, depthTest); - Debug.DrawLine(new Vector3(max.x, min.y, min.z), new Vector3(min.x, min.y, min.z), color, duration, depthTest); - - //top square - Debug.DrawLine(new Vector3(min.x, max.y, min.z), new Vector3(min.x, max.y, max.z), color, duration, depthTest); - Debug.DrawLine(new Vector3(min.x, max.y, max.z), new Vector3(max.x, max.y, max.z), color, duration, depthTest); - Debug.DrawLine(new Vector3(max.x, max.y, max.z), new Vector3(max.x, max.y, min.z), color, duration, depthTest); - Debug.DrawLine(new Vector3(max.x, max.y, min.z), new Vector3(min.x, max.y, min.z), color, duration, depthTest); + Color oldColor = Gizmos.color; + Gizmos.color = color; + Gizmos.DrawWireCube(Position, Extent * 2); + Gizmos.color = oldColor; - //connect top and bottom - Debug.DrawLine(new Vector3(min.x, min.y, min.z), new Vector3(min.x, max.y, min.z), color, duration, depthTest); - Debug.DrawLine(new Vector3(min.x, min.y, max.z), new Vector3(min.x, max.y, max.z), color, duration, depthTest); - Debug.DrawLine(new Vector3(max.x, min.y, max.z), new Vector3(max.x, max.y, max.z), color, duration, depthTest); - Debug.DrawLine(new Vector3(max.x, min.y, min.z), new Vector3(max.x, max.y, min.z), color, duration, depthTest); + //Draw bottom Square + // Debug.DrawLine(new Vector3(min.x, min.y, min.z), new Vector3(min.x, min.y, max.z), color, duration, depthTest); + // Debug.DrawLine(new Vector3(min.x, min.y, max.z), new Vector3(max.x, min.y, max.z), color, duration, depthTest); + // Debug.DrawLine(new Vector3(max.x, min.y, max.z), new Vector3(max.x, min.y, min.z), color, duration, depthTest); + // Debug.DrawLine(new Vector3(max.x, min.y, min.z), new Vector3(min.x, min.y, min.z), color, duration, depthTest); + // + // //top square + // Debug.DrawLine(new Vector3(min.x, max.y, min.z), new Vector3(min.x, max.y, max.z), color, duration, depthTest); + // Debug.DrawLine(new Vector3(min.x, max.y, max.z), new Vector3(max.x, max.y, max.z), color, duration, depthTest); + // Debug.DrawLine(new Vector3(max.x, max.y, max.z), new Vector3(max.x, max.y, min.z), color, duration, depthTest); + // Debug.DrawLine(new Vector3(max.x, max.y, min.z), new Vector3(min.x, max.y, min.z), color, duration, depthTest); + // + // //connect top and bottom + // Debug.DrawLine(new Vector3(min.x, min.y, min.z), new Vector3(min.x, max.y, min.z), color, duration, depthTest); + // Debug.DrawLine(new Vector3(min.x, min.y, max.z), new Vector3(min.x, max.y, max.z), color, duration, depthTest); + // Debug.DrawLine(new Vector3(max.x, min.y, max.z), new Vector3(max.x, max.y, max.z), color, duration, depthTest); + // Debug.DrawLine(new Vector3(max.x, min.y, min.z), new Vector3(max.x, max.y, min.z), color, duration, depthTest); } ///