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@ -166,7 +166,7 @@ public class GameManager : MonoBehaviour |
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foreach (ClientData client in ClientList) |
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{ |
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Debug.Log("spawnIndex = " + spawnIndex); |
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//Debug.Log("spawnIndex = " + spawnIndex);
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Character newChar = Instantiate(characterPrefab); |
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//Block startingBlock = SpawnBlocks[(spawnIndex++ % ClientList.ConnectedClients.Count)];
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Block startingBlock = SpawnBlocks[spawnIndex++]; |
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