diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index 28a4847..e1edeac 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -166,7 +166,7 @@ public class GameManager : MonoBehaviour foreach (ClientData client in ClientList) { - Debug.Log("spawnIndex = " + spawnIndex); + //Debug.Log("spawnIndex = " + spawnIndex); Character newChar = Instantiate(characterPrefab); //Block startingBlock = SpawnBlocks[(spawnIndex++ % ClientList.ConnectedClients.Count)]; Block startingBlock = SpawnBlocks[spawnIndex++];