Browse Source

Fixed UI sizing issue and plane background to ui image

made new smaller level for colour collide demo presentation
hard code four animals for players and changed the name shown in lobby so players know their animal and colour
Josh_Dev_branch
Claire Peta 5 years ago
parent
commit
4f4f2c28e3
16 changed files with 12787 additions and 4997 deletions
  1. +430
    -190
      Assets/Prefabs/UI/Block Menu.prefab
  2. +321
    -176
      Assets/Prefabs/UI/Welcome Menu.prefab
  3. +123
    -118
      Assets/Scenes/Client Scenes/ClientScene.unity
  4. +513
    -12
      Assets/Scenes/ColourCollideOne.unity
  5. +8920
    -0
      Assets/Scenes/ColourCollide_Smaller.unity
  6. +7
    -0
      Assets/Scenes/ColourCollide_Smaller.unity.meta
  7. +1703
    -4117
      Assets/Scenes/MainMenu.unity
  8. +6
    -1
      Assets/Scenes/Server Scenes/Lobby.unity
  9. +193
    -33
      Assets/Scenes/TuteLevelFive.unity
  10. +111
    -41
      Assets/Scenes/TuteLevelFour.unity
  11. +220
    -166
      Assets/Scenes/TuteLevelOne.unity
  12. +98
    -28
      Assets/Scenes/TuteLevelThree.unity
  13. +118
    -49
      Assets/Scenes/TuteLevelTwo.unity
  14. +2
    -1
      Assets/Scripts/Collectables/LogicCollectable.cs
  15. +16
    -52
      Assets/Scripts/MainMenuController.cs
  16. +6
    -13
      Assets/Scripts/UI/Lobby/LobbyUIController.cs

+ 430
- 190
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Level One' Level One'
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Level Five' Level Five'
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m_CorrespondingSourceObject: {fileID: 4058765641634012, guid: 603eb0fbe6e058846834b042ad63eeda, m_CorrespondingSourceObject: {fileID: 4058765641634012, guid: 603eb0fbe6e058846834b042ad63eeda,
@ -3913,6 +3982,37 @@ PrefabInstance:
m_Modification: m_Modification:
m_TransformParent: {fileID: 0} m_TransformParent: {fileID: 0}
m_Modifications: m_Modifications:
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propertyPath: BlockMenu
value:
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propertyPath: game_Objects
value:
objectReference: {fileID: 0}
- target: {fileID: 2862111851184665482, guid: c176f4ae8f7b4074db99b27b2e015a2a,
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propertyPath: popUpText
value:
objectReference: {fileID: 0}
- target: {fileID: 2862111851184665482, guid: c176f4ae8f7b4074db99b27b2e015a2a,
type: 3}
propertyPath: PickUpTag
value: New Block
objectReference: {fileID: 0}
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type: 3}
propertyPath: startingInventory
value:
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type: 3}
propertyPath: nextScene
value: TuteLevelThree
objectReference: {fileID: 0}
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type: 3} type: 3}
propertyPath: m_Name propertyPath: m_Name
@ -3923,11 +4023,6 @@ PrefabInstance:
propertyPath: m_IsActive propertyPath: m_IsActive
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_Enabled
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objectReference: {fileID: 0}
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type: 3} type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
@ -3983,36 +4078,10 @@ PrefabInstance:
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value: New Block
objectReference: {fileID: 0}
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value: TuteLevelThree
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+ 2
- 1
Assets/Scripts/Collectables/LogicCollectable.cs View File

@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using TMPro;
public class LogicCollectable : Collectable public class LogicCollectable : Collectable
{ {
@ -13,7 +14,7 @@ public class LogicCollectable : Collectable
protected GameObject BlockMenu; protected GameObject BlockMenu;
[SerializeField] [SerializeField]
protected Text popUpText;
protected TextMeshProUGUI popUpText;
public override void OnCollect(Character character) public override void OnCollect(Character character)
{ {

+ 16
- 52
Assets/Scripts/MainMenuController.cs View File

@ -5,40 +5,30 @@ using UnityEngine;
public class MainMenuController : MonoBehaviour public class MainMenuController : MonoBehaviour
{ {
public GameObject GameOptionsMenu;
public GameObject GameOpt_S1;
public GameObject GameOpt_S2;
public GameObject SettingsMenu; public GameObject SettingsMenu;
public GameObject MainMenu; public GameObject MainMenu;
public GameObject HowToPlayMenu; public GameObject HowToPlayMenu;
public Button SoundButton; public Button SoundButton;
public Button MusicButton; public Button MusicButton;
public Button DifficultyButton;
public Button DifficultyButton;
bool soundVolume = true;
bool soundVolume = true;
bool musicVolume = true; bool musicVolume = true;
int difficulty = 1;
int difficulty = 1;
//On Awake //On Awake
private void Awake () private void Awake ()
{ {
MainMenu.SetActive (true); MainMenu.SetActive (true);
SettingsMenu.SetActive (false); SettingsMenu.SetActive (false);
GameOptionsMenu.SetActive (false);
GameOpt_S1.SetActive (false);
GameOpt_S2.SetActive (false);
HowToPlayMenu.SetActive (false); HowToPlayMenu.SetActive (false);
} }
//Main Menu Options //Main Menu Options
public void OnPlayClick () public void OnPlayClick ()
{ {
//toggle which menu displays
//MainMenu.SetActive (false);
//GameOptionsMenu.SetActive (true);
//GameOpt_S1.SetActive (true);
UnityEngine.SceneManagement.SceneManager.LoadScene ("LoginScreen"); UnityEngine.SceneManagement.SceneManager.LoadScene ("LoginScreen");
} }
@ -54,40 +44,19 @@ public class MainMenuController : MonoBehaviour
MainMenu.SetActive (false); MainMenu.SetActive (false);
HowToPlayMenu.SetActive (true); HowToPlayMenu.SetActive (true);
} }
public void OnTutorialContinueClick () public void OnTutorialContinueClick ()
{ {
UnityEngine.SceneManagement.SceneManager.LoadScene ("TuteLevelOne"); UnityEngine.SceneManagement.SceneManager.LoadScene ("TuteLevelOne");
} }
//Game Options and Settings Menu
//Settings Menu
public void OnBackClick () public void OnBackClick ()
{ {
//Settings menu //Settings menu
GameOptionsMenu.SetActive (false);
SettingsMenu.SetActive (false); SettingsMenu.SetActive (false);
MainMenu.SetActive (true); MainMenu.SetActive (true);
} }
public void OnBackClickScreenOne ()
{
//Game Options Screen One back to Main Menu
GameOptionsMenu.SetActive (false);
GameOpt_S1.SetActive (false);
MainMenu.SetActive (true);
}
public void OnBackClickScreenTwo ()
{
//Game Options Screen Two back to Screen One
GameOpt_S1.SetActive (true);
GameOpt_S2.SetActive (false);
}
//Game Options S1 to S2
public void OnContinueClick ()
{
//Game Options Screen Two back to Screen One
GameOpt_S1.SetActive (false);
GameOpt_S2.SetActive (true);
}
//Settings menu //Settings menu
public void OnSoundVolumeClick () public void OnSoundVolumeClick ()
@ -116,20 +85,15 @@ public class MainMenuController : MonoBehaviour
public void OnDifficultyClick () public void OnDifficultyClick ()
{ {
if (difficulty == 1)
{
DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: MEDIUM";
difficulty = 2;
}
else if(difficulty == 2)
{
DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: HARD";
difficulty = 3;
}
else
{
DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: EASY";
difficulty = 1;
}
}
if (difficulty == 1) {
DifficultyButton.GetComponentInChildren<Text> ().text = "Difficulty: MEDIUM";
difficulty = 2;
} else if (difficulty == 2) {
DifficultyButton.GetComponentInChildren<Text> ().text = "Difficulty: HARD";
difficulty = 3;
} else {
DifficultyButton.GetComponentInChildren<Text> ().text = "Difficulty: EASY";
difficulty = 1;
}
}
} }

+ 6
- 13
Assets/Scripts/UI/Lobby/LobbyUIController.cs View File

@ -7,9 +7,6 @@ using Networking.Server;
public class LobbyUIController : MonoBehaviour public class LobbyUIController : MonoBehaviour
{ {
[SerializeField] [SerializeField]
private ClientList Clients; private ClientList Clients;
@ -29,6 +26,9 @@ public class LobbyUIController : MonoBehaviour
[SerializeField] [SerializeField]
private Color[] PlayerColors; private Color[] PlayerColors;
[SerializeField]
private string[] PlayerAnimals;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@ -46,8 +46,7 @@ public class LobbyUIController : MonoBehaviour
{ {
Clients.OnClientsChange -= DisplayClients; Clients.OnClientsChange -= DisplayClients;
} }
private void DisplayClients(List<ClientData> data) private void DisplayClients(List<ClientData> data)
{ {
Debug.Log("Updating Connected Clients"); Debug.Log("Updating Connected Clients");
@ -55,23 +54,18 @@ public class LobbyUIController : MonoBehaviour
if (child.gameObject != ClientTag) if (child.gameObject != ClientTag)
Destroy(child.gameObject); Destroy(child.gameObject);
for (int i = 0; i < Clients.ConnectedClients.Count; i++) for (int i = 0; i < Clients.ConnectedClients.Count; i++)
{ {
ClientData client = Clients.ConnectedClients[i]; ClientData client = Clients.ConnectedClients[i];
client.Color = PlayerColors[i % PlayerColors.Length]; client.Color = PlayerColors[i % PlayerColors.Length];
client.characterAnimal = PlayerAnimals[i % PlayerAnimals.Length];
GameObject clientObject = Instantiate(ClientTag, Content); GameObject clientObject = Instantiate(ClientTag, Content);
TextMeshProUGUI clientText = clientObject.GetComponent<TextMeshProUGUI>(); TextMeshProUGUI clientText = clientObject.GetComponent<TextMeshProUGUI>();
clientText.text = client.Name;
clientText.text = client.Name + " the " + client.characterAnimal;
clientText.color = client.Color; clientText.color = client.Color;
clientObject.SetActive(true); clientObject.SetActive(true);
} }
} }
public void OnClick_StartGame() public void OnClick_StartGame()
@ -79,5 +73,4 @@ public class LobbyUIController : MonoBehaviour
UnityEngine.SceneManagement.SceneManager.LoadScene(SceneToStart); UnityEngine.SceneManagement.SceneManager.LoadScene(SceneToStart);
} }
} }

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