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A jump + block allows you to jump over water and lava, and up onto half blocks\ndrag + and drop the jump block to the tray then\nclick play to watch the character + move" + objectReference: {fileID: 0} + - target: {fileID: 3718319460811201030, guid: 80a26ed87f729434abe07a722ef15e7c, + type: 3} + propertyPath: m_havePropertiesChanged + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 3718319460811201030, guid: 80a26ed87f729434abe07a722ef15e7c, + type: 3} + propertyPath: m_isInputParsingRequired + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 3718319460811201030, guid: 80a26ed87f729434abe07a722ef15e7c, + type: 3} + propertyPath: m_textInfo.characterCount + value: 302 + objectReference: {fileID: 0} + - target: {fileID: 3718319460811201030, guid: 80a26ed87f729434abe07a722ef15e7c, + type: 3} + propertyPath: m_textInfo.spaceCount + value: 60 + objectReference: {fileID: 0} + - target: {fileID: 3718319460811201030, guid: 80a26ed87f729434abe07a722ef15e7c, + type: 3} + propertyPath: m_textInfo.wordCount + value: 60 + objectReference: {fileID: 0} + - 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propertyPath: nextScene - value: TuteLevelThree + propertyPath: m_Enabled + value: 0 objectReference: {fileID: 0} - target: {fileID: 1116712125457233699, guid: c176f4ae8f7b4074db99b27b2e015a2a, type: 3} diff --git a/Assets/Scripts/Collectables/LogicCollectable.cs b/Assets/Scripts/Collectables/LogicCollectable.cs index e332b30..f049d8a 100644 --- a/Assets/Scripts/Collectables/LogicCollectable.cs +++ b/Assets/Scripts/Collectables/LogicCollectable.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; +using TMPro; public class LogicCollectable : Collectable { @@ -13,7 +14,7 @@ public class LogicCollectable : Collectable protected GameObject BlockMenu; [SerializeField] - protected Text popUpText; + protected TextMeshProUGUI popUpText; public override void OnCollect(Character character) { diff --git a/Assets/Scripts/MainMenuController.cs b/Assets/Scripts/MainMenuController.cs index 3af80c0..2557207 100644 --- a/Assets/Scripts/MainMenuController.cs +++ b/Assets/Scripts/MainMenuController.cs @@ -5,40 +5,30 @@ using UnityEngine; public class MainMenuController : MonoBehaviour { - public GameObject GameOptionsMenu; - public GameObject GameOpt_S1; - public GameObject GameOpt_S2; public GameObject SettingsMenu; public GameObject MainMenu; public GameObject HowToPlayMenu; public Button SoundButton; public Button MusicButton; - public Button DifficultyButton; + public Button DifficultyButton; - bool soundVolume = true; + bool soundVolume = true; bool musicVolume = true; - int difficulty = 1; + int difficulty = 1; //On Awake private void Awake () { MainMenu.SetActive (true); SettingsMenu.SetActive (false); - GameOptionsMenu.SetActive (false); - GameOpt_S1.SetActive (false); - GameOpt_S2.SetActive (false); HowToPlayMenu.SetActive (false); } //Main Menu Options public void OnPlayClick () { - //toggle which menu displays - //MainMenu.SetActive (false); - //GameOptionsMenu.SetActive (true); - //GameOpt_S1.SetActive (true); UnityEngine.SceneManagement.SceneManager.LoadScene ("LoginScreen"); } @@ -54,40 +44,19 @@ public class MainMenuController : MonoBehaviour MainMenu.SetActive (false); HowToPlayMenu.SetActive (true); } + public void OnTutorialContinueClick () { UnityEngine.SceneManagement.SceneManager.LoadScene ("TuteLevelOne"); } - //Game Options and Settings Menu + //Settings Menu public void OnBackClick () { //Settings menu - GameOptionsMenu.SetActive (false); SettingsMenu.SetActive (false); MainMenu.SetActive (true); } - public void OnBackClickScreenOne () - { - //Game Options Screen One back to Main Menu - GameOptionsMenu.SetActive (false); - GameOpt_S1.SetActive (false); - MainMenu.SetActive (true); - } - public void OnBackClickScreenTwo () - { - //Game Options Screen Two back to Screen One - GameOpt_S1.SetActive (true); - GameOpt_S2.SetActive (false); - } - - //Game Options S1 to S2 - public void OnContinueClick () - { - //Game Options Screen Two back to Screen One - GameOpt_S1.SetActive (false); - GameOpt_S2.SetActive (true); - } //Settings menu public void OnSoundVolumeClick () @@ -116,20 +85,15 @@ public class MainMenuController : MonoBehaviour public void OnDifficultyClick () { - if (difficulty == 1) - { - DifficultyButton.GetComponentInChildren().text = "Difficulty: MEDIUM"; - difficulty = 2; - } - else if(difficulty == 2) - { - DifficultyButton.GetComponentInChildren().text = "Difficulty: HARD"; - difficulty = 3; - } - else - { - DifficultyButton.GetComponentInChildren().text = "Difficulty: EASY"; - difficulty = 1; - } - } + if (difficulty == 1) { + DifficultyButton.GetComponentInChildren ().text = "Difficulty: MEDIUM"; + difficulty = 2; + } else if (difficulty == 2) { + DifficultyButton.GetComponentInChildren ().text = "Difficulty: HARD"; + difficulty = 3; + } else { + DifficultyButton.GetComponentInChildren ().text = "Difficulty: EASY"; + difficulty = 1; + } + } } diff --git a/Assets/Scripts/UI/Lobby/LobbyUIController.cs b/Assets/Scripts/UI/Lobby/LobbyUIController.cs index 20ceab0..da704ad 100644 --- a/Assets/Scripts/UI/Lobby/LobbyUIController.cs +++ b/Assets/Scripts/UI/Lobby/LobbyUIController.cs @@ -7,9 +7,6 @@ using Networking.Server; public class LobbyUIController : MonoBehaviour { - - - [SerializeField] private ClientList Clients; @@ -29,6 +26,9 @@ public class LobbyUIController : MonoBehaviour [SerializeField] private Color[] PlayerColors; + [SerializeField] + private string[] PlayerAnimals; + // Start is called before the first frame update void Start() { @@ -46,8 +46,7 @@ public class LobbyUIController : MonoBehaviour { Clients.OnClientsChange -= DisplayClients; } - - + private void DisplayClients(List data) { Debug.Log("Updating Connected Clients"); @@ -55,23 +54,18 @@ public class LobbyUIController : MonoBehaviour if (child.gameObject != ClientTag) Destroy(child.gameObject); - for (int i = 0; i < Clients.ConnectedClients.Count; i++) { ClientData client = Clients.ConnectedClients[i]; client.Color = PlayerColors[i % PlayerColors.Length]; + client.characterAnimal = PlayerAnimals[i % PlayerAnimals.Length]; GameObject clientObject = Instantiate(ClientTag, Content); TextMeshProUGUI clientText = clientObject.GetComponent(); - clientText.text = client.Name; + clientText.text = client.Name + " the " + client.characterAnimal; clientText.color = client.Color; clientObject.SetActive(true); } - - - - - } public void OnClick_StartGame() @@ -79,5 +73,4 @@ public class LobbyUIController : MonoBehaviour UnityEngine.SceneManagement.SceneManager.LoadScene(SceneToStart); } - }