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Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)

Switching from laptop to desktop for bg scene
Josh_Dev_branch
Claire Peta 5 years ago
parent
commit
3a7ba7d8b9
35 changed files with 18309 additions and 47141 deletions
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+ 8
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Assets/Scenes/Client Scenes/WaitScene.unity View File

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Assets/Scenes/MainMenu Client.unity
File diff suppressed because it is too large
View File


+ 20
- 20
Assets/Scenes/MainMenu Server.unity View File

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+ 14709
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Assets/Scenes/MenuBackground.unity
File diff suppressed because it is too large
View File


+ 1
- 232
Assets/Scenes/Scoreboards.unity View File

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@ -1512,6 +1522,11 @@ PrefabInstance:
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Level Two' Level Two'
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@ -3483,11 +3493,6 @@ PrefabInstance:
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@ -3598,36 +3603,11 @@ PrefabInstance:
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Assets/Scenes/abctest.unity
File diff suppressed because it is too large
View File


+ 0
- 7
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+ 4
- 0
Assets/Scripts/Character.cs View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using Networking.Server;
public class Character : MonoBehaviour public class Character : MonoBehaviour
{ {
@ -28,6 +29,9 @@ public class Character : MonoBehaviour
[Tooltip("Character to display")] [Tooltip("Character to display")]
private string CharacterModel = "Bear"; private string CharacterModel = "Bear";
[SerializeField]
public ClientData ClientLink;
[SerializeField] [SerializeField]
private TMPro.TextMeshPro BlockTitlePrefab; private TMPro.TextMeshPro BlockTitlePrefab;

+ 1
- 1
Assets/Scripts/Collectables/LogicCollectable_Multiplayer.cs View File

@ -13,7 +13,7 @@ public class LogicCollectable_Multiplayer : Collectable
Destroy (gameObject); Destroy (gameObject);
//reference to client to send the message to the mobile of what block it picked up
//send the message to the mobile of what block it picked up
} }

+ 0
- 8
Assets/Scripts/LogicBlocks.meta View File

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+ 26
- 25
Assets/Scripts/MainMenuControllerClient.cs View File

@ -7,18 +7,17 @@ public class MainMenuControllerClient : MonoBehaviour
{ {
public GameObject SettingsMenu; public GameObject SettingsMenu;
public GameObject MainMenu; public GameObject MainMenu;
public GameObject HowToPlayMenu;
public Button MusicButton;
bool musicVolume = true;
public GameObject HowToPlayMenu_aim;
public GameObject HowToPlayMenu_inventory;
//On Awake //On Awake
private void Awake () private void Awake ()
{ {
MainMenu.SetActive (true); MainMenu.SetActive (true);
SettingsMenu.SetActive (false); SettingsMenu.SetActive (false);
HowToPlayMenu.SetActive (false);
}
HowToPlayMenu_aim.SetActive (false);
HowToPlayMenu_inventory.SetActive(false);
}
//Main Menu Options //Main Menu Options
public void OnPlayClick () public void OnPlayClick ()
@ -36,32 +35,34 @@ public class MainMenuControllerClient : MonoBehaviour
public void OnTutorialClick () public void OnTutorialClick ()
{ {
MainMenu.SetActive (false); MainMenu.SetActive (false);
HowToPlayMenu.SetActive (true);
HowToPlayMenu_aim.SetActive (true);
} }
public void OnTutorialContinueClick ()
public void OnTutorialContinueAimClick ()
{ {
UnityEngine.SceneManagement.SceneManager.LoadScene ("TuteLevelOne");
}
//Settings Menu
public void OnBackClick ()
HowToPlayMenu_aim.SetActive(false);
HowToPlayMenu_inventory.SetActive(true);
}
public void OnTutorialContinueInventroyClick()
{
UnityEngine.SceneManagement.SceneManager.LoadScene("TuteLevelOne");
}
//Settings Menu
public void OnBackClick ()
{ {
//Settings menu //Settings menu
SettingsMenu.SetActive (false); SettingsMenu.SetActive (false);
MainMenu.SetActive (true); MainMenu.SetActive (true);
} }
public void OnMusicVolumeClick ()
{
if (musicVolume == true) {
//backgroundMusic.Stop();
MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: OFF";
musicVolume = false;
} else {
//backgroundMusic.Play();
MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: ON";
musicVolume = true;
}
}
//Settings Menu
public void OnBacktomainmenuClick()
{
HowToPlayMenu_aim.SetActive(false);
HowToPlayMenu_inventory.SetActive(false);
MainMenu.SetActive(true);
}
} }

+ 1
- 0
Assets/Scripts/Managers/GameManager.cs View File

@ -167,6 +167,7 @@ public class GameManager : MonoBehaviour
newChar.Initialise(startingBlock, client.Inventory, client.characterAnimal); newChar.Initialise(startingBlock, client.Inventory, client.characterAnimal);
newChar.transform.forward = startingBlock.SpawnDirection.ToVector(); newChar.transform.forward = startingBlock.SpawnDirection.ToVector();
playerData.Add(client.ID, new PlayerData(newChar,client)); playerData.Add(client.ID, new PlayerData(newChar,client));
newChar.ClientLink = client;
client.playerCharacter = newChar; client.playerCharacter = newChar;
} }
} }

+ 5
- 4
Assets/Scripts/blockSpawn.cs View File

@ -49,6 +49,7 @@ public class blockSpawn : MonoBehaviour
} }
} }
if(spawned == false){ if(spawned == false){
//needs to be changed, can get caught in an infinite loop in negatives
spawnposition.z -= 1; spawnposition.z -= 1;
checkValid(spawnposition); checkValid(spawnposition);
} }
@ -68,7 +69,7 @@ public class blockSpawn : MonoBehaviour
} }
else else
{ {
spawnposition.x = (playerOne.x - playerTwo.x) + playerOne.x;
spawnposition.x = ((playerOne.x - playerTwo.x)/2) + playerOne.x;
} }
} }
else else
@ -79,7 +80,7 @@ public class blockSpawn : MonoBehaviour
} }
else else
{ {
spawnposition.x = (playerTwo.x - playerOne.x) + playerTwo.x;
spawnposition.x = ((playerTwo.x - playerOne.x)/2) + playerTwo.x;
} }
} }
@ -92,7 +93,7 @@ public class blockSpawn : MonoBehaviour
} }
else else
{ {
spawnposition.z = (playerOne.y - playerTwo.y) + playerOne.y;
spawnposition.z = ((playerOne.y - playerTwo.y)/2) + playerOne.y;
} }
} }
else else
@ -103,7 +104,7 @@ public class blockSpawn : MonoBehaviour
} }
else else
{ {
spawnposition.z = (playerTwo.y - playerOne.y) + playerTwo.y;
spawnposition.z = ((playerTwo.y - playerOne.y)/2) + playerTwo.y;
} }
} }

+ 28
- 0
Assets/Scripts/videoToUI.cs View File

@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class videoToUI : MonoBehaviour
{
public RawImage rawImage;
public VideoPlayer videoPlayer;
// Use this for initialization
void Start()
{
StartCoroutine(PlayVideo());
}
IEnumerator PlayVideo()
{
videoPlayer.Prepare();
WaitForSeconds waitForSeconds = new WaitForSeconds(1);
while (!videoPlayer.isPrepared)
{
yield return waitForSeconds;
break;
}
rawImage.texture = videoPlayer.texture;
videoPlayer.Play();
}
}

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