Browse Source

Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a

# Conflicts:
#	Assets/Data/Logic Blocks/Horse_Left.asset
#	Assets/Data/Logic Blocks/Horse_Right.asset
Josh_Dev_branch
Joshua Reason 5 years ago
parent
commit
07ad71b25b
28 changed files with 28127 additions and 47035 deletions
  1. +1
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  18. +0
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  19. +4
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  20. +1
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File diff suppressed because it is too large
View File


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value: -249.99994
objectReference: {fileID: 0}
- target: {fileID: 5974870367232616169, guid: 80a26ed87f729434abe07a722ef15e7c,
type: 3}
propertyPath: m_Materials.Array.data[0]
value:
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m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 80a26ed87f729434abe07a722ef15e7c, type: 3}
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@ -4183,7 +4128,7 @@ PrefabInstance:
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value: 0
objectReference: {fileID: 0}
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propertyPath: m_RootOrder
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+ 20
- 52
Assets/Scenes/TuteLevelTwo.unity View File

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propertyPath: m_AspectRatio
value: 25.485533
value: 16.580997
objectReference: {fileID: 0}
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propertyPath: m_SizeDelta.y
@ -531,6 +531,16 @@ PrefabInstance:
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value: 1
objectReference: {fileID: 0}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: OnPlayClick
objectReference: {fileID: 0}
- target: {fileID: 3718319460935249726, guid: 80a26ed87f729434abe07a722ef15e7c,
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propertyPath: m_Name
value: Play
objectReference: {fileID: 0}
- target: {fileID: 7103365429638758419, guid: 80a26ed87f729434abe07a722ef15e7c,
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@ -1531,11 +1546,6 @@ PrefabInstance:
Level Two'
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value: Play
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value: Block Menu
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@ -3598,36 +3603,11 @@ PrefabInstance:
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+ 0
- 45274
Assets/Scenes/abctest.unity
File diff suppressed because it is too large
View File


+ 4
- 0
Assets/Scripts/Character.cs View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using Networking.Server;
public class Character : MonoBehaviour
{
@ -28,6 +29,9 @@ public class Character : MonoBehaviour
[Tooltip("Character to display")]
private string CharacterModel = "Bear";
[SerializeField]
public ClientData ClientLink;
[SerializeField]
private TMPro.TextMeshPro BlockTitlePrefab;

+ 1
- 1
Assets/Scripts/Collectables/LogicCollectable_Multiplayer.cs View File

@ -13,7 +13,7 @@ public class LogicCollectable_Multiplayer : Collectable
Destroy (gameObject);
//reference to client to send the message to the mobile of what block it picked up
//send the message to the mobile of what block it picked up
}

+ 26
- 25
Assets/Scripts/MainMenuControllerClient.cs View File

@ -7,18 +7,17 @@ public class MainMenuControllerClient : MonoBehaviour
{
public GameObject SettingsMenu;
public GameObject MainMenu;
public GameObject HowToPlayMenu;
public Button MusicButton;
bool musicVolume = true;
public GameObject HowToPlayMenu_aim;
public GameObject HowToPlayMenu_inventory;
//On Awake
private void Awake ()
{
MainMenu.SetActive (true);
SettingsMenu.SetActive (false);
HowToPlayMenu.SetActive (false);
}
HowToPlayMenu_aim.SetActive (false);
HowToPlayMenu_inventory.SetActive(false);
}
//Main Menu Options
public void OnPlayClick ()
@ -36,32 +35,34 @@ public class MainMenuControllerClient : MonoBehaviour
public void OnTutorialClick ()
{
MainMenu.SetActive (false);
HowToPlayMenu.SetActive (true);
HowToPlayMenu_aim.SetActive (true);
}
public void OnTutorialContinueClick ()
public void OnTutorialContinueAimClick ()
{
UnityEngine.SceneManagement.SceneManager.LoadScene ("TuteLevelOne");
}
//Settings Menu
public void OnBackClick ()
HowToPlayMenu_aim.SetActive(false);
HowToPlayMenu_inventory.SetActive(true);
}
public void OnTutorialContinueInventroyClick()
{
UnityEngine.SceneManagement.SceneManager.LoadScene("TuteLevelOne");
}
//Settings Menu
public void OnBackClick ()
{
//Settings menu
SettingsMenu.SetActive (false);
MainMenu.SetActive (true);
}
public void OnMusicVolumeClick ()
{
if (musicVolume == true) {
//backgroundMusic.Stop();
MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: OFF";
musicVolume = false;
} else {
//backgroundMusic.Play();
MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: ON";
musicVolume = true;
}
}
//Settings Menu
public void OnBacktomainmenuClick()
{
HowToPlayMenu_aim.SetActive(false);
HowToPlayMenu_inventory.SetActive(false);
MainMenu.SetActive(true);
}
}

+ 1
- 0
Assets/Scripts/Managers/GameManager.cs View File

@ -182,6 +182,7 @@ public class GameManager : MonoBehaviour
newChar.Initialise(startingBlock, client.Inventory, client.characterAnimal);
newChar.transform.forward = startingBlock.SpawnDirection.ToVector();
playerData.Add(client.ID, new PlayerData(newChar,client));
newChar.ClientLink = client;
client.playerCharacter = newChar;
}
}

+ 5
- 4
Assets/Scripts/blockSpawn.cs View File

@ -49,6 +49,7 @@ public class blockSpawn : MonoBehaviour
}
}
if(spawned == false){
//needs to be changed, can get caught in an infinite loop in negatives
spawnposition.z -= 1;
checkValid(spawnposition);
}
@ -68,7 +69,7 @@ public class blockSpawn : MonoBehaviour
}
else
{
spawnposition.x = (playerOne.x - playerTwo.x) + playerOne.x;
spawnposition.x = ((playerOne.x - playerTwo.x)/2) + playerOne.x;
}
}
else
@ -79,7 +80,7 @@ public class blockSpawn : MonoBehaviour
}
else
{
spawnposition.x = (playerTwo.x - playerOne.x) + playerTwo.x;
spawnposition.x = ((playerTwo.x - playerOne.x)/2) + playerTwo.x;
}
}
@ -92,7 +93,7 @@ public class blockSpawn : MonoBehaviour
}
else
{
spawnposition.z = (playerOne.y - playerTwo.y) + playerOne.y;
spawnposition.z = ((playerOne.y - playerTwo.y)/2) + playerOne.y;
}
}
else
@ -103,7 +104,7 @@ public class blockSpawn : MonoBehaviour
}
else
{
spawnposition.z = (playerTwo.y - playerOne.y) + playerTwo.y;
spawnposition.z = ((playerTwo.y - playerOne.y)/2) + playerTwo.y;
}
}

+ 28
- 0
Assets/Scripts/videoToUI.cs View File

@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class videoToUI : MonoBehaviour
{
public RawImage rawImage;
public VideoPlayer videoPlayer;
// Use this for initialization
void Start()
{
StartCoroutine(PlayVideo());
}
IEnumerator PlayVideo()
{
videoPlayer.Prepare();
WaitForSeconds waitForSeconds = new WaitForSeconds(1);
while (!videoPlayer.isPrepared)
{
yield return waitForSeconds;
break;
}
rawImage.texture = videoPlayer.texture;
videoPlayer.Play();
}
}

+ 11
- 0
Assets/Scripts/videoToUI.cs.meta View File

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Assets/Plugins/IngameDebugConsole/Sprites.meta → Assets/Videos.meta View File

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+ 3
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Assets/Videos/toportal.mp4 View File

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+ 21
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