Browse Source

Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a

# Conflicts:
#	Assets/Data/Logic Blocks/Horse_Left.asset
#	Assets/Data/Logic Blocks/Horse_Right.asset
Josh_Dev_branch
Joshua Reason 5 years ago
parent
commit
07ad71b25b
28 changed files with 28127 additions and 47035 deletions
  1. +1
    -1
      Assets/Data/Logic Blocks/Diagonal_Left.asset
  2. +1
    -1
      Assets/Data/Logic Blocks/Diagonal_Right.asset
  3. +6337
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      Assets/Prefabs/Menu Background.prefab
  4. +2
    -2
      Assets/Prefabs/Menu Background.prefab.meta
  5. +2
    -2
      Assets/Prefabs/UI/Block Menu.prefab
  6. +6
    -6
      Assets/Prefabs/UI/MainScoreboard.prefab
  7. +1
    -1
      Assets/Prefabs/UI/Single_Player Canvas.prefab
  8. +7
    -7
      Assets/Prefabs/UI/Welcome Menu.prefab
  9. +1787
    -69
      Assets/Prefabs/UI/levelScoreboard.prefab
  10. +62
    -62
      Assets/Scenes/Client Scenes/LoginScreen.unity
  11. +8
    -8
      Assets/Scenes/Client Scenes/WaitScene.unity
  12. +3469
    -1075
      Assets/Scenes/MainMenu Client.unity
  13. +155
    -73
      Assets/Scenes/MainMenu Server.unity
  14. +16120
    -60
      Assets/Scenes/MenuBackground.unity
  15. +21
    -229
      Assets/Scenes/Scoreboards.unity
  16. +27
    -82
      Assets/Scenes/TuteLevelOne.unity
  17. +20
    -52
      Assets/Scenes/TuteLevelTwo.unity
  18. +0
    -45274
      Assets/Scenes/abctest.unity
  19. +4
    -0
      Assets/Scripts/Character.cs
  20. +1
    -1
      Assets/Scripts/Collectables/LogicCollectable_Multiplayer.cs
  21. +26
    -25
      Assets/Scripts/MainMenuControllerClient.cs
  22. +1
    -0
      Assets/Scripts/Managers/GameManager.cs
  23. +5
    -4
      Assets/Scripts/blockSpawn.cs
  24. +28
    -0
      Assets/Scripts/videoToUI.cs
  25. +11
    -0
      Assets/Scripts/videoToUI.cs.meta
  26. +1
    -1
      Assets/Videos.meta
  27. +3
    -0
      Assets/Videos/toportal.mp4
  28. +21
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      Assets/Videos/toportal.mp4.meta

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File diff suppressed because it is too large
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File diff suppressed because it is too large
View File


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propertyPath: m_havePropertiesChanged propertyPath: m_havePropertiesChanged
@ -1512,6 +1522,11 @@ PrefabInstance:
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
@ -1531,11 +1546,6 @@ PrefabInstance:
Level Two' Level Two'
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@ -3483,11 +3493,6 @@ PrefabInstance:
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value: Block Menu value: Block Menu
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@ -3598,36 +3603,11 @@ PrefabInstance:
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+ 0
- 45274
Assets/Scenes/abctest.unity
File diff suppressed because it is too large
View File


+ 4
- 0
Assets/Scripts/Character.cs View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using Networking.Server;
public class Character : MonoBehaviour public class Character : MonoBehaviour
{ {
@ -28,6 +29,9 @@ public class Character : MonoBehaviour
[Tooltip("Character to display")] [Tooltip("Character to display")]
private string CharacterModel = "Bear"; private string CharacterModel = "Bear";
[SerializeField]
public ClientData ClientLink;
[SerializeField] [SerializeField]
private TMPro.TextMeshPro BlockTitlePrefab; private TMPro.TextMeshPro BlockTitlePrefab;

+ 1
- 1
Assets/Scripts/Collectables/LogicCollectable_Multiplayer.cs View File

@ -13,7 +13,7 @@ public class LogicCollectable_Multiplayer : Collectable
Destroy (gameObject); Destroy (gameObject);
//reference to client to send the message to the mobile of what block it picked up
//send the message to the mobile of what block it picked up
} }

+ 26
- 25
Assets/Scripts/MainMenuControllerClient.cs View File

@ -7,18 +7,17 @@ public class MainMenuControllerClient : MonoBehaviour
{ {
public GameObject SettingsMenu; public GameObject SettingsMenu;
public GameObject MainMenu; public GameObject MainMenu;
public GameObject HowToPlayMenu;
public Button MusicButton;
bool musicVolume = true;
public GameObject HowToPlayMenu_aim;
public GameObject HowToPlayMenu_inventory;
//On Awake //On Awake
private void Awake () private void Awake ()
{ {
MainMenu.SetActive (true); MainMenu.SetActive (true);
SettingsMenu.SetActive (false); SettingsMenu.SetActive (false);
HowToPlayMenu.SetActive (false);
}
HowToPlayMenu_aim.SetActive (false);
HowToPlayMenu_inventory.SetActive(false);
}
//Main Menu Options //Main Menu Options
public void OnPlayClick () public void OnPlayClick ()
@ -36,32 +35,34 @@ public class MainMenuControllerClient : MonoBehaviour
public void OnTutorialClick () public void OnTutorialClick ()
{ {
MainMenu.SetActive (false); MainMenu.SetActive (false);
HowToPlayMenu.SetActive (true);
HowToPlayMenu_aim.SetActive (true);
} }
public void OnTutorialContinueClick ()
public void OnTutorialContinueAimClick ()
{ {
UnityEngine.SceneManagement.SceneManager.LoadScene ("TuteLevelOne");
}
//Settings Menu
public void OnBackClick ()
HowToPlayMenu_aim.SetActive(false);
HowToPlayMenu_inventory.SetActive(true);
}
public void OnTutorialContinueInventroyClick()
{
UnityEngine.SceneManagement.SceneManager.LoadScene("TuteLevelOne");
}
//Settings Menu
public void OnBackClick ()
{ {
//Settings menu //Settings menu
SettingsMenu.SetActive (false); SettingsMenu.SetActive (false);
MainMenu.SetActive (true); MainMenu.SetActive (true);
} }
public void OnMusicVolumeClick ()
{
if (musicVolume == true) {
//backgroundMusic.Stop();
MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: OFF";
musicVolume = false;
} else {
//backgroundMusic.Play();
MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: ON";
musicVolume = true;
}
}
//Settings Menu
public void OnBacktomainmenuClick()
{
HowToPlayMenu_aim.SetActive(false);
HowToPlayMenu_inventory.SetActive(false);
MainMenu.SetActive(true);
}
} }

+ 1
- 0
Assets/Scripts/Managers/GameManager.cs View File

@ -182,6 +182,7 @@ public class GameManager : MonoBehaviour
newChar.Initialise(startingBlock, client.Inventory, client.characterAnimal); newChar.Initialise(startingBlock, client.Inventory, client.characterAnimal);
newChar.transform.forward = startingBlock.SpawnDirection.ToVector(); newChar.transform.forward = startingBlock.SpawnDirection.ToVector();
playerData.Add(client.ID, new PlayerData(newChar,client)); playerData.Add(client.ID, new PlayerData(newChar,client));
newChar.ClientLink = client;
client.playerCharacter = newChar; client.playerCharacter = newChar;
} }
} }

+ 5
- 4
Assets/Scripts/blockSpawn.cs View File

@ -49,6 +49,7 @@ public class blockSpawn : MonoBehaviour
} }
} }
if(spawned == false){ if(spawned == false){
//needs to be changed, can get caught in an infinite loop in negatives
spawnposition.z -= 1; spawnposition.z -= 1;
checkValid(spawnposition); checkValid(spawnposition);
} }
@ -68,7 +69,7 @@ public class blockSpawn : MonoBehaviour
} }
else else
{ {
spawnposition.x = (playerOne.x - playerTwo.x) + playerOne.x;
spawnposition.x = ((playerOne.x - playerTwo.x)/2) + playerOne.x;
} }
} }
else else
@ -79,7 +80,7 @@ public class blockSpawn : MonoBehaviour
} }
else else
{ {
spawnposition.x = (playerTwo.x - playerOne.x) + playerTwo.x;
spawnposition.x = ((playerTwo.x - playerOne.x)/2) + playerTwo.x;
} }
} }
@ -92,7 +93,7 @@ public class blockSpawn : MonoBehaviour
} }
else else
{ {
spawnposition.z = (playerOne.y - playerTwo.y) + playerOne.y;
spawnposition.z = ((playerOne.y - playerTwo.y)/2) + playerOne.y;
} }
} }
else else
@ -103,7 +104,7 @@ public class blockSpawn : MonoBehaviour
} }
else else
{ {
spawnposition.z = (playerTwo.y - playerOne.y) + playerTwo.y;
spawnposition.z = ((playerTwo.y - playerOne.y)/2) + playerTwo.y;
} }
} }

+ 28
- 0
Assets/Scripts/videoToUI.cs View File

@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class videoToUI : MonoBehaviour
{
public RawImage rawImage;
public VideoPlayer videoPlayer;
// Use this for initialization
void Start()
{
StartCoroutine(PlayVideo());
}
IEnumerator PlayVideo()
{
videoPlayer.Prepare();
WaitForSeconds waitForSeconds = new WaitForSeconds(1);
while (!videoPlayer.isPrepared)
{
yield return waitForSeconds;
break;
}
rawImage.texture = videoPlayer.texture;
videoPlayer.Play();
}
}

+ 11
- 0
Assets/Scripts/videoToUI.cs.meta View File

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guid: 2c59fb533848082408dd14670056bca5
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Assets/Plugins/IngameDebugConsole/Sprites.meta → Assets/Videos.meta View File

@ -1,5 +1,5 @@
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guid: 6b55c06040c6f174897fce339f494f45
folderAsset: yes folderAsset: yes
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+ 3
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+ 21
- 0
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guid: 619d5c66ef745a54e863e90cd22d0dcf
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