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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- [CreateAssetMenu(menuName = "Major Project/Combined Block")]
- public class CombinedBlock : LogicBlock
- {
- #region Inspector Variables
- [SerializeField]
- [Tooltip("Blocks this will run through")]
- protected BlockReader blockReader;
- #endregion Inspector Variables
-
- #region Private Variables
-
- #endregion Private Variables
-
-
- public override bool Run(Character player, float animationTime)
- {
- BlockLogic(player,animationTime);
-
- if (blockReader.Finished)
- {
- blockReader.Reset();
- RepeatCount++;
- }
-
- return isFinished();
- }
-
- protected override void BlockLogic(Character player, float animationTime)
- {
- blockReader.Read(player,animationTime);
- }
-
- /// <summary>
- /// Resets the block to be ready to used again
- /// </summary>
- public override void Reset()
- {
- base.Reset();
- blockReader.Reset();
- }
-
- }
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