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- using UnityEngine;
-
- public class InGameNotificaion : MonoBehaviour
- {
- public GameObject BlockMenu;
- public GameObject WelcomeMenu;
-
- private void Awake ()
- {
- WelcomeMenu.SetActive (true);
- BlockMenu.SetActive (false);
- }
-
- public void OnPlayClick ()
- {
- WelcomeMenu.SetActive (false);
- }
-
- public void OnContinueClick ()
- {
- BlockMenu.SetActive (false);
- }
- }
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