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- using UnityEngine;
-
- public class ColourCollide : MonoBehaviour
- {
- public Texture newTexture;
-
- [SerializeField]
- [Tooltip("Layers to ignore when checking for blocks")]
- private LayerMask Ignore;
-
- public Block CurrentBlock;
- public Renderer abc;
-
- void Update()
- {
- Block.isBlockAtPosition(transform.position + Vector3.down / 2, 0.5f, ~Ignore, out CurrentBlock);
-
- abc = CurrentBlock.GetComponent<Renderer>();
- if(abc.material != newTexture){
- abc.material.SetTexture("_Albedo", newTexture);
- }
- }
- }
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