- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class BlockInput : MonoBehaviour
- {
-
- public Character character;
- public BlockReader blockReader;
- public float waitTime;
-
- public void Update()
- {
- if (Input.GetKeyDown(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Space))
- ReadNext();
- else if (Input.GetKeyDown(KeyCode.Space))
- ReadAll();
- }
-
- [ContextMenu("Read Next")]
- public void ReadNext()
- {
- float TotalAnimationTime;
- blockReader.Read(character, waitTime,out TotalAnimationTime);
- }
-
- public void ReadAll()
- {
- StartCoroutine(ReadRoutine(waitTime));
- }
-
- public void FinishedReading()
- {
- blockReader.Reset();
- blockReader.Clear();
- }
-
- public IEnumerator ReadRoutine(float waitTime)
- {
- while (!blockReader.Finished)
- {
- ReadNext();
- yield return new WaitForSeconds(waitTime);
- }
- FinishedReading();
- }
-
- }
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