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17 lines
325 B

  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class InGroundTrap : ActiveBlock
  5. {
  6. public override int GetInitative()
  7. {
  8. return 1;
  9. }
  10. public override IEnumerator OnRoundEnd(PlayerData[] allPlayers)
  11. {
  12. isFinished = true;
  13. yield break;
  14. }
  15. }