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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public static class GlobalVariables
  5. {
  6. public static bool soundVolume = true;
  7. public static bool musicVolume = true;
  8. public static bool playerMoves = true;
  9. public static int difficulty = 1;
  10. public static string winnername = "Claire";
  11. public static string winneranimal = "Cat";
  12. }