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  1. -- ProGrids 2.5.0f0 -
  2. # Features
  3. - Single key shortcuts now configurable via preferences.
  4. # Bug Fixes
  5. - Don't prevent compiling to Windows Store target.
  6. - Single key shortcuts no long beep on Mac.
  7. - Fix null reference error if GameObject has a null component.
  8. -- ProGrids 2.4.1f0 -
  9. # Bug Fixes
  10. - Prevent About Window from opening other tool changelogs.
  11. -- ProGrids 2.4.0f0 -
  12. # Features
  13. - Add `pg_IgnoreSnapAttribute` and `ProGridsConditionalSnapAttribute` to disable or conditionally disable snapping on objects.
  14. - Increase accessible grid multiplier range.
  15. # Bug Fixes
  16. - Fix sRGB import settings on icons.
  17. - Prevert overflow when increasing grid multiplier.
  18. -- ProGrids 2.3.0f0 -
  19. # Features
  20. - Add option to set major line increment.
  21. - Automatically hide and show the Unity grid when opening / closing ProGrids.
  22. # Bug Fixes
  23. - Fix bug where ProGrids could fail to find icons when root folder is moved.
  24. - Fix bug where ProGrids would not remember it's state between Unity sessions.
  25. # Changes
  26. - Slightly increase opacity of default grid colors.
  27. -- ProGrids 2.2.7f0 -
  28. # Bug Fixes
  29. - Fix cases where `Snap on Selected Axes` would sometimes be unset.
  30. -- ProGrids 2.2.6f0 -
  31. # Bug Fixes
  32. - Fix warnings in Unity 5.4 regarding API use during serialization.
  33. -- ProGrids 2.2.5f0 -
  34. # Bug Fixes
  35. - Fix an issue where ProGrids would not stay open across Unity restarts.
  36. -- ProGrids 2.2.4f0 -
  37. # Bug Fixes
  38. - Fix issue where adjusting grid offset would not repaint grid.
  39. - Attempt to load GUI resources on deserialization, possibly addressing issues with menu icons not loading.
  40. -- ProGrids 2.2.3f0 -
  41. # Bug Fixes
  42. - If icons aren't found, search the project for matching images (allows user to rename or move ProGrids folder).
  43. - Make menu usable even if icons aren't found in project.
  44. - Fix bug where grid would fail to render on Mac.
  45. - Improve performance of grid rendering and increase draw distance.
  46. -- ProGrids 2.2.2f0 -
  47. # Bug Fixes
  48. - Fix possible leak in pg_GridRenderer.
  49. - Fix 10th line highlight being lost on script reload.
  50. - Remember open/closed state between Unity loads.
  51. - Fix bug where multiple ProGrids instances could potentially be instantiated.
  52. -- ProGrids 2.2.1f0 -
  53. # Features
  54. - New interface jettisons bulky Editor Window in favor of a minimal dropdown in the active sceneview.
  55. - New "Predictive Grid" option will automatically change the grid plane to best match the current movement.
  56. - Add option to snap all selected objects independently of on another (toggle off "Snap as Group").
  57. # Bug Fixes
  58. - Improve support for multiple open scene view windows.
  59. - Respect local rotation when calculating snap value.
  60. -- ProGrids 2.1.7f0 -
  61. # Features
  62. - Add preference to enabled snapping scale values.
  63. -- ProGrids 2.1.6p2 -
  64. # Features
  65. - Unity 5 compatibility.
  66. # Patch 1
  67. - Add documentation PDF.
  68. # Patch 2
  69. - Fix Upgradable API warning.
  70. - Fix version marking in About.
  71. -- ProGrids 2.1.5 -
  72. # Bug Fixes
  73. - Fix crash on OSX in Unity 5.
  74. - Remember grid position when closing and re-opening ProGrids.
  75. - Grid lines no longer render on top of geometry in Deferred Rendering.
  76. - Improve performance of Editor when rendering perspective grids.
  77. -- ProGrids 2.1.4 -
  78. # Bug Fixes
  79. - Remember On/Off state when closing window.
  80. - ProBuilder now respects temporary snapping disable toggle.
  81. - ProBuilder now respects temporary axis constraint toggles.
  82. - Snap value resolution now retained when using -/+ keys to increase or decrease size.
  83. # Changes
  84. - Remove deprecated SixBySeven.dll.
  85. - Remove unused font from Resources folder.
  86. -- ProGrids 2.1.3 -
  87. # Bug Fixes
  88. - Catch instance where GridRenderer would not detect Deferred Rendering path, causing grid to appear black and spotty.
  89. - Remember grid show/hide preferences across Unity launches.
  90. -- ProGrids 2.1.2 -
  91. # Bug Fixes
  92. - Fix missing grid when using Deferred Rendering path.
  93. - Fix conflicting shortcut for toggle axis constraints.
  94. -- ProGrids 2.1.1 -
  95. # Features
  96. - New perspective plane grids.
  97. - New perspective 3d grid.
  98. - Redesigned interface
  99. - New `[` and `]` shortcuts decrease and increase grid resolution.
  100. - New `-` and `+` shortcuts move 3d plane grid forwards and backwards along axis.
  101. - New `\` shortcut key to toggle between orthographic axis and perspective modes.
  102. - Improve orthographic grid rendering performance.
  103. - Highlight every 10th line.
  104. - New preference toggles use of Axis Constraints while dragging objects (use 'C' key to invert preference on the fly).
  105. - Shiny new About window.
  106. # Bug Fixes
  107. - Update grid in real time while modifying preferences.
  108. - Catch a rare divide by zero exception on Unity 3.
  109. # Changes
  110. - Move ProGrids from 6by7 folder to ProCore.
  111. - Use new `ProCore.dll` library instead of `SixBySeven.dll`.