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- using UnityEngine.PostProcessing;
-
- namespace UnityEditor.PostProcessing
- {
- using Settings = FogModel.Settings;
-
- [PostProcessingModelEditor(typeof(FogModel))]
- public class FogModelEditor : PostProcessingModelEditor
- {
- SerializedProperty m_ExcludeSkybox;
-
- public override void OnEnable()
- {
- m_ExcludeSkybox = FindSetting((Settings x) => x.excludeSkybox);
- }
-
- public override void OnInspectorGUI()
- {
- EditorGUILayout.HelpBox("This effect adds fog compatibility to the deferred rendering path; enabling it with the forward rendering path won't have any effect. Actual fog settings should be set in the Lighting panel.", MessageType.Info);
- EditorGUILayout.PropertyField(m_ExcludeSkybox);
- EditorGUI.indentLevel--;
- }
- }
- }
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