using UnityEngine.PostProcessing; namespace UnityEditor.PostProcessing { using Settings = FogModel.Settings; [PostProcessingModelEditor(typeof(FogModel))] public class FogModelEditor : PostProcessingModelEditor { SerializedProperty m_ExcludeSkybox; public override void OnEnable() { m_ExcludeSkybox = FindSetting((Settings x) => x.excludeSkybox); } public override void OnInspectorGUI() { EditorGUILayout.HelpBox("This effect adds fog compatibility to the deferred rendering path; enabling it with the forward rendering path won't have any effect. Actual fog settings should be set in the Lighting panel.", MessageType.Info); EditorGUILayout.PropertyField(m_ExcludeSkybox); EditorGUI.indentLevel--; } } }