Global Game Jam 2023
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using NaughtyAttributes;
/// <summary>
///
/// </summary>
public class RowController : MonoBehaviour
{
#region Inspector Fields
[SerializeField]
private Transform m_topHand;
[SerializeField]
private Transform m_bottomHand;
[SerializeField, BoxGroup("Settings"), Range(0.0f, 1.0f)]
private float m_armRange = 1;
[SerializeField, BoxGroup("Settings"), Range(0.0f, 1.0f)]
private float m_armSpeed = 0.2f;
[SerializeField, BoxGroup("Input")]
private InputActionProperty m_inputAxis;
#endregion Inspector Fields
#region Private Fields
#endregion Private Fields
#region Getters
#endregion Getters
#region MonoBehaviour Functions
/// <summary>
/// OnEnable is called when the object becomes enabled and active.
/// </summary>
private void OnEnable()
{
}
/// <summary>
/// OnDisable is called when the behaviour becomes disabled.
/// </summary>
private void OnDisable()
{
}
/// <summary>
/// Update is called once per frame
/// </summary>
private void Update()
{
}
#endregion MonoBehaviour Functions
#region Class Functionality
#endregion Class Functionality
#region Editor Functions
/// <summary>
/// Called when the Component is created or Reset from the Inspector
/// </summary>
private void Reset()
{
//useful for finding components on creation
}
#endregion Editor Functions
}