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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.InputSystem;
- using NaughtyAttributes;
-
-
- /// <summary>
- ///
- /// </summary>
- public class RowController : MonoBehaviour
- {
-
- #region Inspector Fields
-
- [SerializeField]
- private Transform m_topHand;
- [SerializeField]
- private Transform m_bottomHand;
-
- [SerializeField, BoxGroup("Settings"), Range(0.0f, 1.0f)]
- private float m_armRange = 1;
-
- [SerializeField, BoxGroup("Settings"), Range(0.0f, 1.0f)]
- private float m_armSpeed = 0.2f;
-
- [SerializeField, BoxGroup("Input")]
- private InputActionProperty m_inputAxis;
- #endregion Inspector Fields
-
- #region Private Fields
-
- #endregion Private Fields
-
- #region Getters
-
- #endregion Getters
-
-
-
- #region MonoBehaviour Functions
-
-
-
-
- /// <summary>
- /// OnEnable is called when the object becomes enabled and active.
- /// </summary>
- private void OnEnable()
- {
-
- }
-
- /// <summary>
- /// OnDisable is called when the behaviour becomes disabled.
- /// </summary>
- private void OnDisable()
- {
-
- }
-
- /// <summary>
- /// Update is called once per frame
- /// </summary>
- private void Update()
- {
-
- }
-
- #endregion MonoBehaviour Functions
-
- #region Class Functionality
-
- #endregion Class Functionality
-
- #region Editor Functions
- /// <summary>
- /// Called when the Component is created or Reset from the Inspector
- /// </summary>
- private void Reset()
- {
- //useful for finding components on creation
- }
- #endregion Editor Functions
-
- }
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