using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyAttributes;
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/// <summary>
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///
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/// </summary>
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public static class GameObjectExtension
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{
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public static bool isTagInParent(this GameObject go, string tag)
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{
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Transform current = go.transform;
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while (current != null)
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{
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if (current.gameObject.CompareTag(tag))
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return true;
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current = current.parent;
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}
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return false;
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}
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}
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