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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using NaughtyAttributes;
-
-
- /// <summary>
- ///
- /// </summary>
- public static class GameObjectExtension
- {
-
- public static bool isTagInParent(this GameObject go, string tag)
- {
- Transform current = go.transform;
- while (current != null)
- {
- if (current.gameObject.CompareTag(tag))
- return true;
-
- current = current.parent;
- }
-
- return false;
- }
-
-
-
- }
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