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@ -16,7 +16,10 @@ public class HandController : MonoBehaviour |
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[SerializeField, BoxGroup("References")] |
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private Transform m_handTransform; |
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[SerializeField] |
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[SerializeField, BoxGroup("References")] |
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private OarController m_oar; |
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[SerializeField,BoxGroup("settings")] |
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private Transform m_otherHand; |
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[SerializeField, BoxGroup("Settings")] |
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@ -27,9 +30,12 @@ public class HandController : MonoBehaviour |
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[SerializeField, BoxGroup("Settings")] |
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private float m_armRange = 1; |
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[SerializeField, BoxGroup("Settings"),Range(0.0f,1.0f)] |
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[SerializeField, BoxGroup("Settings"), Range(0.0f, 1.0f)] |
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private float m_armSpeed = 0.5f; |
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[SerializeField, BoxGroup("Settings")] |
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private Vector2 m_startInput = new Vector2(0, 1); |
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[SerializeField, BoxGroup("Input")] |
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private InputActionProperty m_inputAxis; |
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@ -47,6 +53,7 @@ public class HandController : MonoBehaviour |
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private Vector3 m_startPosition; |
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private Vector3 m_lastPosition; |
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private bool m_doUndo; |
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#endregion Private Fields
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#region Getters
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@ -59,7 +66,8 @@ public class HandController : MonoBehaviour |
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private void Start() |
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{ |
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m_startPosition = transform.localPosition; |
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m_startPosition = transform.localPosition; |
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UpdateHand(m_startInput); |
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} |
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/// <summary>
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@ -95,20 +103,21 @@ public class HandController : MonoBehaviour |
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#endregion MonoBehaviour Functions
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#region Class Functionality
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/// <summary>
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/// Called every fixed update to move the arms
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/// </summary>
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/// <param name="input"></param>
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private void UpdateHand(Vector2 input) |
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private void UpdateHand(Vector2 input, bool registerUndo = true) |
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{ |
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m_lastPosition = transform.localPosition; |
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Quaternion rotation = Quaternion.LookRotation(m_axisForward.normalized, m_axisNormal.normalized); |
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Vector3 axisInput = transform.rotation * rotation * new Vector3(input.x, 0, input.y); |
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Vector3 desiredPosition = m_startPosition + axisInput * m_armRange; |
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transform.localPosition = Vector3.Lerp(transform.localPosition, desiredPosition, m_armSpeed); |
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@ -120,13 +129,15 @@ public class HandController : MonoBehaviour |
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} |
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} |
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} |
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public void UndoLastMovement() |
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{ |
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transform.localPosition = m_lastPosition; |
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Vector3 direction = m_lastPosition - transform.localPosition; |
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transform.localPosition += direction; |
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} |
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@ -136,8 +147,8 @@ public class HandController : MonoBehaviour |
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/// <param name="args"></param>
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private void OnInputRecieved(InputAction.CallbackContext args) |
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{ |
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m_desiredInput = args.ReadValue<Vector2>(); |
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m_desiredInput = args.ReadValue<Vector2>(); |
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} |
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@ -150,7 +161,7 @@ public class HandController : MonoBehaviour |
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private void Reset() |
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{ |
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m_handTransform = base.transform; |
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} |
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} |
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#endregion Editor Functions
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} |