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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using TMPro;
- using Variables;
-
- public class TimerController : MonoBehaviour
- {
-
- [SerializeField]
- private Reference<float> m_time;
-
- private Color m_defaultColor;
-
-
- private void OnEnable()
- {
- m_time.OnValueChanged += OnTimeChange;
- }
-
- private void OnDisable()
- {
- m_time.OnValueChanged -= OnTimeChange;
- }
-
- private void OnTimeChange(float value)
- {
-
-
-
- }
-
-
- }
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