using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using Variables; public class TimerController : MonoBehaviour { [SerializeField] private Reference m_time; private Color m_defaultColor; private void OnEnable() { m_time.OnValueChanged += OnTimeChange; } private void OnDisable() { m_time.OnValueChanged -= OnTimeChange; } private void OnTimeChange(float value) { } }