|
|
- using UnityEngine;
- using System.Collections;
-
-
- namespace TMPro.Examples
- {
-
- public class TMPro_InstructionOverlay : MonoBehaviour
- {
-
- public enum FpsCounterAnchorPositions { TopLeft, BottomLeft, TopRight, BottomRight };
-
- public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.BottomLeft;
-
- private const string instructions = "Camera Control - <#ffff00>Shift + RMB\n</color>Zoom - <#ffff00>Mouse wheel.";
-
- private TextMeshPro m_TextMeshPro;
- private TextContainer m_textContainer;
- private Transform m_frameCounter_transform;
- private Camera m_camera;
-
- //private FpsCounterAnchorPositions last_AnchorPosition;
-
- void Awake()
- {
- if (!enabled)
- return;
-
- m_camera = Camera.main;
-
- GameObject frameCounter = new GameObject("Frame Counter");
- m_frameCounter_transform = frameCounter.transform;
- m_frameCounter_transform.parent = m_camera.transform;
- m_frameCounter_transform.localRotation = Quaternion.identity;
-
-
- m_TextMeshPro = frameCounter.AddComponent<TextMeshPro>();
- m_TextMeshPro.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
- m_TextMeshPro.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Overlay");
-
- m_TextMeshPro.fontSize = 30;
-
- m_TextMeshPro.isOverlay = true;
- m_textContainer = frameCounter.GetComponent<TextContainer>();
-
- Set_FrameCounter_Position(AnchorPosition);
- //last_AnchorPosition = AnchorPosition;
-
- m_TextMeshPro.text = instructions;
-
- }
-
-
-
-
- void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position)
- {
-
- switch (anchor_position)
- {
- case FpsCounterAnchorPositions.TopLeft:
- //m_TextMeshPro.anchor = AnchorPositions.TopLeft;
- m_textContainer.anchorPosition = TextContainerAnchors.TopLeft;
- m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 1, 100.0f));
- break;
- case FpsCounterAnchorPositions.BottomLeft:
- //m_TextMeshPro.anchor = AnchorPositions.BottomLeft;
- m_textContainer.anchorPosition = TextContainerAnchors.BottomLeft;
- m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 0, 100.0f));
- break;
- case FpsCounterAnchorPositions.TopRight:
- //m_TextMeshPro.anchor = AnchorPositions.TopRight;
- m_textContainer.anchorPosition = TextContainerAnchors.TopRight;
- m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 1, 100.0f));
- break;
- case FpsCounterAnchorPositions.BottomRight:
- //m_TextMeshPro.anchor = AnchorPositions.BottomRight;
- m_textContainer.anchorPosition = TextContainerAnchors.BottomRight;
- m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 0, 100.0f));
- break;
- }
- }
- }
- }
|