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using System.Collections; | |||
using System.Collections.Generic; | |||
using System.Linq; | |||
using UnityEngine; | |||
using Variables; | |||
public class ChestController : MonoBehaviour | |||
{ | |||
[SerializeField, Header("References")] | |||
private Animator m_chestAnimator; | |||
[SerializeField] | |||
private Animator m_playerAnimator; | |||
[SerializeField] | |||
private Reference<bool> m_freezePlayer; | |||
private void OnTriggerEnter2D(Collider2D collision) | |||
{ | |||
Animator[] animators = collision.GetComponentsInChildren<Animator>().Concat(collision.GetComponentsInParent<Animator>()).ToArray(); | |||
if (animators.Contains(m_playerAnimator)) | |||
{ | |||
m_chestAnimator.SetBool("Open", true); | |||
m_playerAnimator.SetTrigger("Victory"); | |||
m_freezePlayer.Value = true; | |||
} | |||
} | |||
} |
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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
using UnityEngine.UI; | |||
using TMPro; | |||
using NaughtyAttributes; | |||
public class TextController : MonoBehaviour | |||
{ | |||
[SerializeField] | |||
private TMP_Text m_levelText; | |||
[SerializeField] | |||
private TextMeshProUGUI m_detailsText; | |||
[SerializeField] | |||
private TextMeshProUGUI m_timerText; | |||
[SerializeField] | |||
private TextMeshProUGUI m_goText; | |||
[SerializeField] | |||
private Variables.Reference<bool> m_freezePlayer; | |||
[SerializeField] | |||
private Image m_backGround; | |||
[SerializeField, BoxGroup("Settings")] | |||
private float LevelFadeTime = 2; | |||
[SerializeField, BoxGroup("Settings")] | |||
private float Details1 = 1; | |||
[SerializeField, BoxGroup("Settings")] | |||
private float Details2 = 0.1f; | |||
[SerializeField, BoxGroup("Settings")] | |||
private float Details3 = 0.8f; | |||
[SerializeField, BoxGroup("Settings")] | |||
private float Fadetime = 1; | |||
[SerializeField, BoxGroup("Settings")] | |||
private float gotime = 0.5f; | |||
private IEnumerator Start() | |||
{ | |||
m_backGround.gameObject.SetActive(true); | |||
m_freezePlayer.Value = true; | |||
yield return StartCoroutine(LevelName(LevelFadeTime)); | |||
yield return StartCoroutine(DetailText(Details1, Details2, Details3)); | |||
yield return StartCoroutine(Fade(Fadetime)); | |||
yield return StartCoroutine(Go(gotime)); | |||
} | |||
private IEnumerator LevelName(float time) | |||
{ | |||
m_levelText.gameObject.SetActive(true); | |||
float start = 0; | |||
float end = 1; | |||
float elaspedTime = 0; | |||
Color color = m_levelText.color; | |||
while (elaspedTime < time) | |||
{ | |||
float alpha = Mathf.Sin(Mathf.PI * (elaspedTime / time)); | |||
color.a = alpha; | |||
m_levelText.color = color; | |||
yield return new WaitForEndOfFrame(); | |||
elaspedTime += Time.deltaTime; | |||
} | |||
color.a = 0; | |||
m_levelText.color = color; | |||
m_levelText.gameObject.SetActive(false); | |||
} | |||
private IEnumerator DetailText(float time,float time2, float time3) | |||
{ | |||
m_detailsText.gameObject.SetActive(true); | |||
m_detailsText.text = "10\n"; | |||
yield return new WaitForSeconds(time); | |||
m_detailsText.text += "Seconds\n\n"; | |||
yield return new WaitForSeconds(time); | |||
foreach(char c in "Get to the Chest") | |||
{ | |||
m_detailsText.text += c; | |||
yield return new WaitForSeconds(time2); | |||
} | |||
yield return new WaitForSeconds(time3); | |||
} | |||
private IEnumerator Fade(float time) | |||
{ | |||
float elaspedTime = 0; | |||
Color textColor = m_detailsText.color; | |||
Color backgroundColor = m_backGround.color; | |||
m_timerText.gameObject.SetActive(true); | |||
while (elaspedTime < time) | |||
{ | |||
textColor.a = 1-(elaspedTime/time); | |||
backgroundColor.a = 1-(elaspedTime/time); | |||
m_backGround.color = backgroundColor; | |||
m_detailsText.color = textColor; | |||
yield return new WaitForEndOfFrame(); | |||
elaspedTime+= Time.deltaTime; | |||
} | |||
textColor.a = 0; | |||
backgroundColor.a = 0; | |||
m_backGround.color = backgroundColor; | |||
m_detailsText.color = textColor; | |||
m_detailsText.gameObject.SetActive(false); | |||
m_backGround.gameObject.SetActive(false); | |||
} | |||
private IEnumerator Go(float time) | |||
{ | |||
m_goText.gameObject.SetActive(true); | |||
yield return new WaitForSeconds(time); | |||
m_freezePlayer.Value = false; | |||
m_goText.gameObject.SetActive(false); | |||
} | |||
} |
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Copyright (c) 2011, Vernon Adams (vern@newtypography.co.uk), | |||
with Reserved Font Name Anton. | |||
This Font Software is licensed under the SIL Open Font License, Version 1.1. | |||
This license is copied below, and is also available with a FAQ at: | |||
http://scripts.sil.org/OFL | |||
----------------------------------------------------------- | |||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 | |||
----------------------------------------------------------- | |||
PREAMBLE | |||
The goals of the Open Font License (OFL) are to stimulate worldwide | |||
development of collaborative font projects, to support the font creation | |||
efforts of academic and linguistic communities, and to provide a free and | |||
open framework in which fonts may be shared and improved in partnership | |||
with others. | |||
The OFL allows the licensed fonts to be used, studied, modified and | |||
redistributed freely as long as they are not sold by themselves. The | |||
fonts, including any derivative works, can be bundled, embedded, | |||
redistributed and/or sold with any software provided that any reserved | |||
names are not used by derivative works. The fonts and derivatives, | |||
however, cannot be released under any other type of license. The | |||
requirement for fonts to remain under this license does not apply | |||
to any document created using the fonts or their derivatives. | |||
DEFINITIONS | |||
"Font Software" refers to the set of files released by the Copyright | |||
Holder(s) under this license and clearly marked as such. This may | |||
include source files, build scripts and documentation. | |||
"Reserved Font Name" refers to any names specified as such after the | |||
copyright statement(s). | |||
"Original Version" refers to the collection of Font Software components as | |||
distributed by the Copyright Holder(s). | |||
"Modified Version" refers to any derivative made by adding to, deleting, | |||
or substituting -- in part or in whole -- any of the components of the | |||
Original Version, by changing formats or by porting the Font Software to a | |||
new environment. | |||
"Author" refers to any designer, engineer, programmer, technical | |||
writer or other person who contributed to the Font Software. | |||
PERMISSION & CONDITIONS | |||
Permission is hereby granted, free of charge, to any person obtaining | |||
a copy of the Font Software, to use, study, copy, merge, embed, modify, | |||
redistribute, and sell modified and unmodified copies of the Font | |||
Software, subject to the following conditions: | |||
1) Neither the Font Software nor any of its individual components, | |||
in Original or Modified Versions, may be sold by itself. | |||
2) Original or Modified Versions of the Font Software may be bundled, | |||
redistributed and/or sold with any software, provided that each copy | |||
contains the above copyright notice and this license. These can be | |||
included either as stand-alone text files, human-readable headers or | |||
in the appropriate machine-readable metadata fields within text or | |||
binary files as long as those fields can be easily viewed by the user. | |||
3) No Modified Version of the Font Software may use the Reserved Font | |||
Name(s) unless explicit written permission is granted by the corresponding | |||
Copyright Holder. This restriction only applies to the primary font name as | |||
presented to the users. | |||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font | |||
Software shall not be used to promote, endorse or advertise any | |||
Modified Version, except to acknowledge the contribution(s) of the | |||
Copyright Holder(s) and the Author(s) or with their explicit written | |||
permission. | |||
5) The Font Software, modified or unmodified, in part or in whole, | |||
must be distributed entirely under this license, and must not be | |||
distributed under any other license. The requirement for fonts to | |||
remain under this license does not apply to any document created | |||
using the Font Software. | |||
TERMINATION | |||
This license becomes null and void if any of the above conditions are | |||
not met. | |||
DISCLAIMER | |||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF | |||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT | |||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE | |||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL | |||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM | |||
OTHER DEALINGS IN THE FONT SOFTWARE. |
@ -0,0 +1,8 @@ | |||
fileFormatVersion: 2 | |||
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Copyright (c) 2010 by vernon adams (vern@newtypography.co.uk), | |||
with Reserved Font Name Bangers. | |||
This Font Software is licensed under the SIL Open Font License, Version 1.1. | |||
This license is copied below, and is also available with a FAQ at: | |||
http://scripts.sil.org/OFL | |||
----------------------------------------------------------- | |||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 | |||
----------------------------------------------------------- | |||
PREAMBLE | |||
The goals of the Open Font License (OFL) are to stimulate worldwide | |||
development of collaborative font projects, to support the font creation | |||
efforts of academic and linguistic communities, and to provide a free and | |||
open framework in which fonts may be shared and improved in partnership | |||
with others. | |||
The OFL allows the licensed fonts to be used, studied, modified and | |||
redistributed freely as long as they are not sold by themselves. The | |||
fonts, including any derivative works, can be bundled, embedded, | |||
redistributed and/or sold with any software provided that any reserved | |||
names are not used by derivative works. The fonts and derivatives, | |||
however, cannot be released under any other type of license. The | |||
requirement for fonts to remain under this license does not apply | |||
to any document created using the fonts or their derivatives. | |||
DEFINITIONS | |||
"Font Software" refers to the set of files released by the Copyright | |||
Holder(s) under this license and clearly marked as such. This may | |||
include source files, build scripts and documentation. | |||
"Reserved Font Name" refers to any names specified as such after the | |||
copyright statement(s). | |||
"Original Version" refers to the collection of Font Software components as | |||
distributed by the Copyright Holder(s). | |||
"Modified Version" refers to any derivative made by adding to, deleting, | |||
or substituting -- in part or in whole -- any of the components of the | |||
Original Version, by changing formats or by porting the Font Software to a | |||
new environment. | |||
"Author" refers to any designer, engineer, programmer, technical | |||
writer or other person who contributed to the Font Software. | |||
PERMISSION & CONDITIONS | |||
Permission is hereby granted, free of charge, to any person obtaining | |||
a copy of the Font Software, to use, study, copy, merge, embed, modify, | |||
redistribute, and sell modified and unmodified copies of the Font | |||
Software, subject to the following conditions: | |||
1) Neither the Font Software nor any of its individual components, | |||
in Original or Modified Versions, may be sold by itself. | |||
2) Original or Modified Versions of the Font Software may be bundled, | |||
redistributed and/or sold with any software, provided that each copy | |||
contains the above copyright notice and this license. These can be | |||
included either as stand-alone text files, human-readable headers or | |||
in the appropriate machine-readable metadata fields within text or | |||
binary files as long as those fields can be easily viewed by the user. | |||
3) No Modified Version of the Font Software may use the Reserved Font | |||
Name(s) unless explicit written permission is granted by the corresponding | |||
Copyright Holder. This restriction only applies to the primary font name as | |||
presented to the users. | |||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font | |||
Software shall not be used to promote, endorse or advertise any | |||
Modified Version, except to acknowledge the contribution(s) of the | |||
Copyright Holder(s) and the Author(s) or with their explicit written | |||
permission. | |||
5) The Font Software, modified or unmodified, in part or in whole, | |||
must be distributed entirely under this license, and must not be | |||
distributed under any other license. The requirement for fonts to | |||
remain under this license does not apply to any document created | |||
using the Font Software. | |||
TERMINATION | |||
This license becomes null and void if any of the above conditions are | |||
not met. | |||
DISCLAIMER | |||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF | |||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT | |||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE | |||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL | |||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM | |||
OTHER DEALINGS IN THE FONT SOFTWARE. |
@ -0,0 +1,8 @@ | |||
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Copyright (c) 2011-2012, Vernon Adams (vern@newtypography.co.uk), with Reserved Font Names 'Oswald' | |||
This Font Software is licensed under the SIL Open Font License, Version 1.1. | |||
This license is copied below, and is also available with a FAQ at: | |||
http://scripts.sil.org/OFL | |||
----------------------------------------------------------- | |||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 | |||
----------------------------------------------------------- | |||
PREAMBLE | |||
The goals of the Open Font License (OFL) are to stimulate worldwide | |||
development of collaborative font projects, to support the font creation | |||
efforts of academic and linguistic communities, and to provide a free and | |||
open framework in which fonts may be shared and improved in partnership | |||
with others. | |||
The OFL allows the licensed fonts to be used, studied, modified and | |||
redistributed freely as long as they are not sold by themselves. The | |||
fonts, including any derivative works, can be bundled, embedded, | |||
redistributed and/or sold with any software provided that any reserved | |||
names are not used by derivative works. The fonts and derivatives, | |||
however, cannot be released under any other type of license. The | |||
requirement for fonts to remain under this license does not apply | |||
to any document created using the fonts or their derivatives. | |||
DEFINITIONS | |||
"Font Software" refers to the set of files released by the Copyright | |||
Holder(s) under this license and clearly marked as such. This may | |||
include source files, build scripts and documentation. | |||
"Reserved Font Name" refers to any names specified as such after the | |||
copyright statement(s). | |||
"Original Version" refers to the collection of Font Software components as | |||
distributed by the Copyright Holder(s). | |||
"Modified Version" refers to any derivative made by adding to, deleting, | |||
or substituting -- in part or in whole -- any of the components of the | |||
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Permission is hereby granted, free of charge, to any person obtaining | |||
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3) No Modified Version of the Font Software may use the Reserved Font | |||
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