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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using Variables;
-
- public class ChestController : MonoBehaviour
- {
-
- [SerializeField, Header("References")]
- private Animator m_chestAnimator;
-
- [SerializeField]
- private Animator m_playerAnimator;
-
- [SerializeField]
- private Reference<bool> m_freezePlayer;
-
- private void OnTriggerEnter2D(Collider2D collision)
- {
- Animator[] animators = collision.GetComponentsInChildren<Animator>().Concat(collision.GetComponentsInParent<Animator>()).ToArray();
-
- if (animators.Contains(m_playerAnimator))
- {
- m_chestAnimator.SetBool("Open", true);
- m_playerAnimator.SetTrigger("Victory");
- m_freezePlayer.Value = true;
- }
-
-
-
-
- }
- }
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