# Conflicts: # Packages/manifest.json # Packages/packages-lock.jsonfeature/RoundManager
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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
public class Randomizer : MonoBehaviour | |||
{ | |||
public Texture2D[] bases; | |||
public Texture2D[] hats; | |||
public Texture2D[] eyes; | |||
public Texture2D[] faces; | |||
public Texture2D[] tops; | |||
public Texture2D[] bottoms; | |||
public GameObject baseObj; | |||
public GameObject hatObj; | |||
public GameObject eyeObj; | |||
public GameObject faceObj; | |||
public GameObject topObj; | |||
public GameObject bottomObj; | |||
public void RandomizeParts(int a, int b, int c, int d, int e, int f) | |||
{ | |||
baseObj.GetComponent<MeshRenderer>().material.mainTexture =bases[a]; | |||
hatObj.GetComponent<MeshRenderer>().material.mainTexture = hats[b]; | |||
eyeObj.GetComponent<MeshRenderer>().material.mainTexture = eyes[c]; | |||
faceObj.GetComponent<MeshRenderer>().material.mainTexture = faces[d]; | |||
topObj.GetComponent<MeshRenderer>().material.mainTexture = tops[e]; | |||
bottomObj.GetComponent<MeshRenderer>().material.mainTexture = bottoms[f]; | |||
} | |||
} |
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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
public class YeetHandle : MonoBehaviour | |||
{ | |||
private BoxCollider m_handleArea; | |||
// Start is called before the first frame update | |||
void Start() | |||
{ | |||
m_handleArea = gameObject.AddComponent<BoxCollider>(); | |||
m_handleArea.isTrigger = true; | |||
m_handleArea.size = new Vector3(2, 2, 2); | |||
} | |||
// Update is called once per frame | |||
void Update() | |||
{ | |||
} | |||
} |
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size 349 |
size 19478 |