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GameObject faceObj; + public GameObject topObj; + public GameObject bottomObj; + + public void RandomizeParts(int a, int b, int c, int d, int e, int f) + { + baseObj.GetComponent().material.mainTexture =bases[a]; + hatObj.GetComponent().material.mainTexture = hats[b]; + eyeObj.GetComponent().material.mainTexture = eyes[c]; + faceObj.GetComponent().material.mainTexture = faces[d]; + topObj.GetComponent().material.mainTexture = tops[e]; + bottomObj.GetComponent().material.mainTexture = bottoms[f]; + } +} diff --git a/Assets/Randomizer.cs.meta b/Assets/Randomizer.cs.meta new file mode 100644 index 0000000..02495a9 --- /dev/null +++ b/Assets/Randomizer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 70f388b323ae60b4cbb37e634d46fbe4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Base Layout.unity b/Assets/Scenes/Base Layout.unity index 599c6af..11e0e19 100644 --- a/Assets/Scenes/Base Layout.unity +++ b/Assets/Scenes/Base Layout.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7c124e72c772ef075c0d01bb651b3a8373e615f384b74117bcaf086823647d5d -size 642946 +oid sha256:8e1a50e07b8de8323c2851bb614699e7f9436307345cc10e461d5f29902a6c90 +size 637412 diff --git a/Assets/Scenes/Testing Scenes/YeetScene.unity b/Assets/Scenes/Testing Scenes/YeetScene.unity index 6c63aca..e40e4c1 100644 --- a/Assets/Scenes/Testing Scenes/YeetScene.unity +++ b/Assets/Scenes/Testing Scenes/YeetScene.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9f0c502a80c90649cad0553cf4ba63c5aaffe89372c0aa4fa9438b0725f35958 -size 24219 +oid sha256:080a4826fd4774c2565e7497889f27197b961d87411803318c5e53f20985adf6 +size 16523 diff --git a/Assets/Scripts/Behaviours/YeetController.cs b/Assets/Scripts/Behaviours/YeetController.cs index a0874f3..f760dea 100644 --- a/Assets/Scripts/Behaviours/YeetController.cs +++ b/Assets/Scripts/Behaviours/YeetController.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public class YeetController : MonoBehaviour, IYeetable +public class YeetController : MonoBehaviour { public GameObject parent { get; set; } @@ -15,11 +15,18 @@ public class YeetController : MonoBehaviour, IYeetable private GameObject _child; private float _time; + private GameObject m_child; + private GameObject m_body; + + private void Awake() + { + m_body = this.gameObject; + } + public void Hold(GameObject child) { _child = child; _child.transform.parent = parent.transform; - yeetState = YeetState.Held; } @@ -27,6 +34,7 @@ public class YeetController : MonoBehaviour, IYeetable { _child.transform.parent = null; _child.transform.rotation = parent.transform.rotation; + _child.GetComponent().velocity = _child.transform.forward * yeetVelocity + _child.transform.up * yeetVelocity; yeetState = YeetState.Yeeting; _time = yeetDuration; } @@ -43,11 +51,12 @@ public class YeetController : MonoBehaviour, IYeetable switch(yeetState) { case YeetState.Yeeting: - _child.transform.position += _child.transform.forward * yeetVelocity * Time.deltaTime; + //_child.transform.position += _child.transform.forward * yeetVelocity * Time.deltaTime; _time -= Time.deltaTime; if(_time <= 0f) { + Debug.Log("YeetController.Update: Yeet finished"); yeetState = YeetState.Unheld; } break; @@ -58,4 +67,35 @@ public class YeetController : MonoBehaviour, IYeetable break; } } + + private void OnTriggerEnter(Collider collider) + { + Debug.Log("PlayerInputController.OnTriggerEnter: arrived"); + m_child = collider.gameObject; + } + + private void OnTriggerExit(Collider collider) + { + m_child = null; + } + + private void OnYeet() + { + parent = m_body; + switch (yeetState) + { + case YeetController.YeetState.Unheld: + if(m_child) + Hold(m_child); + // Grab nearest baby + break; + case YeetController.YeetState.Held: + Yeet(); + // Yeet baby + break; + case YeetController.YeetState.Yeeting: + // Cooldown? + break; + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Player Scripts/PlayerInputController.cs b/Assets/Scripts/Player Scripts/PlayerInputController.cs index e8d2351..58fcd02 100644 --- a/Assets/Scripts/Player Scripts/PlayerInputController.cs +++ b/Assets/Scripts/Player Scripts/PlayerInputController.cs @@ -30,9 +30,6 @@ public class PlayerInputController : MonoBehaviour private YeetController m_yeetController; - public GameObject testChild; - public GameObject body; - private void Awake() { m_input = GetComponent(); @@ -55,24 +52,6 @@ public class PlayerInputController : MonoBehaviour m_desiredDirection = new Vector3(m_recievedInput.x, 0.0f, m_recievedInput.y); } - private void OnYeet() - { - m_yeetController.parent = body; - switch (m_yeetController.yeetState) - { - case YeetController.YeetState.Unheld: - m_yeetController.Hold(testChild); - // Grab nearest baby - break; - case YeetController.YeetState.Held: - m_yeetController.Yeet(); - // Yeet baby - break; - case YeetController.YeetState.Yeeting: - // Cooldown? - break; - } - } private void ApplyRotation() { diff --git a/Assets/Scripts/spawner.cs b/Assets/Scripts/spawner.cs index 82dda91..81d8872 100644 --- a/Assets/Scripts/spawner.cs +++ b/Assets/Scripts/spawner.cs @@ -6,11 +6,10 @@ public class spawner : MonoBehaviour { public GameObject childPrefab; - public float spawnTime; - private float timer = 0; - public int startingAmount = 100; + private Dictionary babyCombos = new Dictionary(); + void Start() { for (int x = 0; x < startingAmount; x++) @@ -26,5 +25,29 @@ public class spawner : MonoBehaviour var _newChild = Instantiate(childPrefab, new Vector3(_x, 1.5f, _z), Quaternion.identity); _newChild.transform.parent = this.transform; + + Randomizer _randomizer = _newChild.GetComponent(); + + bool _validChoice = false; + while (!_validChoice) + { + int a, b, c, d, e, f; + + a = Random.Range(0, 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