Global Game Jam 2021
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class GameManager : MonoBehaviour
  5. {
  6. [SerializeField]
  7. private PlayerList m_PlayerList;
  8. [SerializeField]
  9. private GameObject m_playerPrefab;
  10. // Start is called before the first frame update
  11. void Start()
  12. {
  13. }
  14. // Update is called once per frame
  15. void Update()
  16. {
  17. }
  18. private void SetUpPlayers()
  19. {
  20. }
  21. }