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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- [ExecuteInEditMode]
- public class LookAtCamera : MonoBehaviour
- {
- private void Awake()
- {
- UpdateRotation();
- }
-
- [ContextMenu("Update Rotation")]
- public void UpdateRotation()
- {
- var _cameraObj = Camera.main.gameObject;
- transform.rotation = _cameraObj.transform.rotation;
- transform.Rotate(new Vector3(0, 180, 0));
- }
-
- private void LateUpdate()
- {
- UpdateRotation();
- }
- }
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