using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class LookAtCamera : MonoBehaviour { private void Awake() { UpdateRotation(); } [ContextMenu("Update Rotation")] public void UpdateRotation() { var _cameraObj = Camera.main.gameObject; transform.rotation = _cameraObj.transform.rotation; transform.Rotate(new Vector3(0, 180, 0)); } private void LateUpdate() { UpdateRotation(); } }