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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlackHole : MonoBehaviour
{
[SerializeField]
private float Force = 5;
private void OnTriggerStay(Collider other)
{
var horse = other.GetComponent<PlayerController>();
if (horse != null)
{
horse.AddForce((Vector3.up * 2 + transform.forward) * Force);
}
}
}