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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class BlackHole : MonoBehaviour
  5. {
  6. [SerializeField]
  7. private float Force = 5;
  8. private void OnTriggerStay(Collider other)
  9. {
  10. var horse = other.GetComponent<PlayerController>();
  11. if (horse != null)
  12. {
  13. horse.AddForce((Vector3.up * 2 + transform.forward) * Force);
  14. }
  15. }
  16. }