|
|
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class BlackHole : MonoBehaviour
- {
-
- [SerializeField]
- private float Force = 5;
-
- private void OnTriggerStay(Collider other)
- {
- var horse = other.GetComponent<PlayerController>();
-
- if (horse != null)
- {
- horse.AddForce((Vector3.up * 2 + transform.forward) * Force);
- }
- }
- }
|