using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SetHorseMat : MonoBehaviour
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{
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public List<Material> allMats;
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// Start is called before the first frame update
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void Start()
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{
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int randomIndex = Random.Range(0, allMats.Count - 1);
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Debug.Log("RandomIndex: " + randomIndex);
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GetComponentInChildren<Renderer>().material = allMats[randomIndex];
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}
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}
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