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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class SetHorseMat : MonoBehaviour
- {
- public List<Material> allMats;
-
- // Start is called before the first frame update
- void Start()
- {
- int randomIndex = Random.Range(0, allMats.Count - 1);
- Debug.Log("RandomIndex: " + randomIndex);
- GetComponentInChildren<Renderer>().material = allMats[randomIndex];
-
- }
- }
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