using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BallController : MonoBehaviour
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{
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public int HorseCount;
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public float size;
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public GameObject horsePrefab;
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// Start is called before the first frame update
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void Start()
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{
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SpawnHorses();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void SpawnHorses()
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{
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for (int i = 0; i < HorseCount; i++)
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{
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Vector3 position = Random.onUnitSphere * size + transform.position;
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Instantiate(horsePrefab, position,Random.rotation , transform);
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}
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}
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}
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