using System.Collections; using System.Collections.Generic; using UnityEngine; public class BallController : MonoBehaviour { public int HorseCount; public float size; public GameObject horsePrefab; // Start is called before the first frame update void Start() { SpawnHorses(); } // Update is called once per frame void Update() { } public void SpawnHorses() { for (int i = 0; i < HorseCount; i++) { Vector3 position = Random.onUnitSphere * size + transform.position; Instantiate(horsePrefab, position,Random.rotation , transform); } } }