using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BlackHole : MonoBehaviour
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{
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[SerializeField]
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private float Force = 5;
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private void OnTriggerStay(Collider other)
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{
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var ball = other.GetComponent<BallController>();
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if (ball != null)
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ball.EatHorse = false;
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var horse = other.GetComponent<PlayerController>();
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if (horse != null)
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{
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horse.AddForce((Vector3.up * 2 + transform.forward) * Force);
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return;
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}
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}
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}
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