using System.Collections; using System.Collections.Generic; using UnityEngine; public class BlackHole : MonoBehaviour { [SerializeField] private float Force = 5; private void OnTriggerStay(Collider other) { var ball = other.GetComponent(); if (ball != null) ball.EatHorse = false; var horse = other.GetComponent(); if (horse != null) { horse.AddForce((Vector3.up * 2 + transform.forward) * Force); return; } } }