LeanTween Class
LeanTween is an efficient tweening engine for Unity3d
Index of All Methods | Optional Paramaters that can be passed
Optional Parameters are passed at the end of every method
Example:
LeanTween.moveX( gameObject, 1f, 1f).setEase( LeanTweenType.easeInQuad ).setDelay(1f);
You can pass the optional parameters in any order, and chain on as many as you wish!
You can also modify this tween later, just save the unique id of the tween.
Example:
int id = LeanTween.moveX(gameObject, 1f, 1f).id;LTDescr d = LeanTween.descr( id );
if(d!=null){ // if the tween has already finished it will return null
// change some parameters
d.setOnComplete( onCompleteFunc ).setEase( LeanTweenType.easeInOutBack );
}
Item Index
Methods
- LeanTween.addListener
- LeanTween.alpha
- LeanTween.alpha
- LeanTween.alpha (RectTransform)
- LeanTween.alpha (RectTransform)
- LeanTween.alphaCanvas
- LeanTween.alphaText
- LeanTween.alphaVertex
- LeanTween.cancel
- LeanTween.cancel
- LeanTween.cancelAll
- LeanTween.color
- LeanTween.colorText
- LeanTween.delayedCall
- LeanTween.descr
- LeanTween.descriptions
- LeanTween.dispatchEvent
- LeanTween.dispatchEvent
- LeanTween.init
- LeanTween.isTweening
- LeanTween.isTweening
- LeanTween.move
- LeanTween.move
- LeanTween.move
- LeanTween.move (GUI)
- LeanTween.move (RectTransform)
- LeanTween.moveLocal
- LeanTween.moveLocal
- LeanTween.moveSpline
- LeanTween.moveSpline
- LeanTween.moveSplineLocal
- LeanTween.moveX
- LeanTween.moveX (RectTransform)
- LeanTween.moveY
- LeanTween.moveY (RectTransform)
- LeanTween.moveZ
- LeanTween.moveZ (RectTransform)
- LeanTween.pause
- LeanTween.pause
- LeanTween.pauseAll
- LeanTween.play
- LeanTween.removeListener
- LeanTween.resume
- LeanTween.resume
- LeanTween.resumeAll
- LeanTween.rotate
- LeanTween.rotate
- LeanTween.rotate (RectTransform)
- LeanTween.rotateAround
- LeanTween.rotateAround (RectTransform)
- LeanTween.rotateAroundLocal
- LeanTween.rotateAroundLocal (RectTransform)
- LeanTween.rotateLocal
- LeanTween.rotateX
- LeanTween.rotateY
- LeanTween.rotateZ
- LeanTween.scale
- LeanTween.scale (GUI)
- LeanTween.scale (RectTransform)
- LeanTween.scaleX
- LeanTween.scaleY
- LeanTween.scaleZ
- LeanTween.sequence
- LeanTween.size (RectTransform)
- LeanTween.tweensRunning
- LeanTween.value (Color)
- LeanTween.value (Color)
- LeanTween.value (float)
- LeanTween.value (float)
- LeanTween.value (float)
- LeanTween.value (float,object)
- LeanTween.value (Vector2)
- LeanTween.value (Vector2)
- LeanTween.value (Vector3)
- LeanTween.value (Vector3)
Methods
LeanTween.addListener
-
caller:GameObject
-
eventId:int
-
callback:System.Action<LTEvent>
Add a listener method to be called when the appropriate LeanTween.dispatchEvent is called
Parameters:
-
caller:GameObject
GameObjectthe gameObject the listener is attached to
-
eventId:int
Inta unique int that describes the event (best to use an enum)
-
callback:System.Action<LTEvent>
System.Actionthe method to call when the event has been dispatched
Example:
LeanTween.addListener(gameObject, (int)MyEvents.JUMP, jumpUp);
void jumpUp( LTEvent e ){ Debug.Log("jump!"); }
LeanTween.alpha
-
ltRect:LTRect
-
to:float
-
time:float
Fade a GUI Object
Parameters:
-
ltRect:LTRect
LTRectLTRect that you wish to fade
-
to:float
Floatthe final alpha value (0-1)
-
time:float
FloatThe time with which to fade the object
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.alpha(ltRect, 1f, 1f) .setEase(LeanTweenType.easeInCirc);
LeanTween.alpha
-
gameObject:GameObject
-
to:float
-
time:float
Fade a gameobject's material to a certain alpha value. The material's shader needs to support alpha. Owl labs has some excellent efficient shaders.
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to fade
-
to:float
Floatthe final alpha value (0-1)
-
time:float
FloatThe time with which to fade the object
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.alpha(gameObject, 1f, 1f) .setDelay(1f);
LeanTween.alpha (RectTransform)
-
rectTrans:RectTransform
-
to:float
-
time:float
Alpha an Image Component attached to a RectTransform (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)
Parameters:
-
rectTrans:RectTransform
RectTransformRectTransform that you wish to attach the tween to
-
to:float
FloatThe final Vector3 with which to tween to (localScale)
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.alpha(gameObject.GetComponent<RectTransform>(), 0.5f, 1f).setDelay(1f);
LeanTween.alpha (RectTransform)
-
rectTrans:RectTransform
-
to:float
-
time:float
Change the Color of an Image Component attached to a RectTransform (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)
Parameters:
-
rectTrans:RectTransform
RectTransformRectTransform that you wish to attach the tween to
-
to:float
FloatThe final Vector3 with which to tween to (localScale)
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.color(gameObject.GetComponent<RectTransform>(), 0.5f, 1f).setDelay(1f);
LeanTween.alphaCanvas
-
rectTransform:RectTransform
-
to:float
-
time:float
Fade a Unity UI Canvas Group
Parameters:
-
rectTransform:RectTransform
RectTransformRectTransform that the CanvasGroup is attached to
-
to:float
Floatthe final alpha value (0-1)
-
time:float
FloatThe time with which to fade the object
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.alphaCanvas(gameObject.GetComponent<RectTransform>(), 0f, 1f) .setLoopPingPong();
LeanTween.alphaText
-
rectTransform:RectTransform
-
to:float
-
time:float
Fade a Unity UI Object
Parameters:
-
rectTransform:RectTransform
RectTransformRectTransform associated with the Text Component you wish to fade
-
to:float
Floatthe final alpha value (0-1)
-
time:float
FloatThe time with which to fade the object
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.alphaText(gameObject.GetComponent<RectTransform>(), 1f, 1f) .setEase(LeanTweenType.easeInCirc);
LeanTween.alphaVertex
-
gameObject:GameObject
-
to:float
-
time:float
This works by tweening the vertex colors directly.
Vertex-based coloring is useful because you avoid making a copy of your
object's material for each instance that needs a different color.
A shader that supports vertex colors is required for it to work
(for example the shaders in Mobile/Particles/)
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to alpha
-
to:float
FloatThe alpha value you wish to tween to
-
time:float
FloatThe time with which to delay before calling the function
Returns:
LTDescr an object that distinguishes the tween
LeanTween.cancel
-
id:int
-
callOnComplete:int
Cancel a specific tween with the provided id
Parameters:
-
id:int
Intunique id that represents that tween
-
callOnComplete:int
Bool(optional) whether to call the onComplete method before canceling
Example:
int id = LeanTween.move( gameObject, new Vector3(0f,1f,2f), 1f).id;
LeanTween.cancel( id );
LeanTween.cancel
-
gameObject:GameObject
-
callOnComplete:bool
Cancel all tweens that are currently targeting the gameObject
Parameters:
-
gameObject:GameObject
GameObjectgameObject whose tweens you wish to cancel
-
callOnComplete:bool
Bool(optional) whether to call the onComplete method before canceling
Example:
LeanTween.move( gameObject, new Vector3(0f,1f,2f), 1f);
LeanTween.cancel( gameObject );
LeanTween.cancelAll
-
callComplete:bool
Cancels all tweens
Parameters:
-
callComplete:bool
Bool(optional) if true, then the all onCompletes will run before canceling
Example:
LeanTween.cancelAll(true);
LeanTween.color
-
gameObject:GameObject
-
to:Color
-
time:float
Change a gameobject's material to a certain color value. The material's shader needs to support color tinting. Owl labs has some excellent efficient shaders.
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to change the color
-
to:Color
Colorthe final color value ex: Color.Red, new Color(1.0f,1.0f,0.0f,0.8f)
-
time:float
FloatThe time with which to fade the object
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.color(gameObject, Color.yellow, 1f) .setDelay(1f);
LeanTween.colorText
-
rectTransform:RectTransform
-
to:Color
-
time:float
Change the color a Unity UI Object
Parameters:
-
rectTransform:RectTransform
RectTransformRectTransform attached to the Text Component whose color you want to change
-
to:Color
Colorthe final alpha value ex: Color.Red, new Color(1.0f,1.0f,0.0f,0.8f)
-
time:float
FloatThe time with which to fade the object
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.colorText(gameObject.GetComponent<RectTransform>(), Color.yellow, 1f) .setDelay(1f);
LeanTween.delayedCall
-
gameObject:GameObject
-
time:float
Call a method after a specified amount of time
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to associate with this delayed call
-
time:float
Floatdelay The time you wish to pass before the method is called
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.delayedCall(gameObject, 1f, ()=>{
Debug.Log("I am called one second later!");
}));
LeanTween.descr
-
id:int
Retrieve a tweens LTDescr object to modify
Parameters:
-
id:int
Intunique id that represents that tween
Example:
int id = LeanTween.move( gameObject, new Vector3(0f,1f,2f), 1f).setOnComplete( oldMethod ).id;
if(descr!=null) // if the tween has already finished it will come back null
descr.setOnComplete( newMethod );
LeanTween.descriptions
-
id:GameObject
Retrieve a tweens LTDescr object(s) to modify
Parameters:
-
id:GameObject
GameObjectobject whose tween descriptions you want to retrieve
Example:
LeanTween.move( gameObject, new Vector3(0f,1f,2f), 1f).setOnComplete( oldMethod );
if(descr.Length>0) // make sure there is a valid description for this target
descr[0].setOnComplete( newMethod );// in this case we only ever expect there to be one tween on this object
LeanTween.dispatchEvent
-
eventId:int
Tell the added listeners that you are dispatching the event
Parameters:
-
eventId:int
Inta unique int that describes the event (best to use an enum)
Example:
LeanTween.dispatchEvent( (int)MyEvents.JUMP );
LeanTween.dispatchEvent
-
eventId:int
-
data:object
Tell the added listeners that you are dispatching the event
Parameters:
-
eventId:int
Inta unique int that describes the event (best to use an enum)
-
data:object
ObjectPass data to the listener, access it from the listener with *.data on the LTEvent object
Example:
LeanTween.dispatchEvent( (int)MyEvents.JUMP, transform );
void jumpUp( LTEvent e ){
Transform tran = (Transform)e.data;
}
LeanTween.init
-
maxSimultaneousTweens:int
This line is optional. Here you can specify the maximum number of tweens you will use (the default is 400). This must be called before any use of LeanTween is made for it to be effective.
Parameters:
-
maxSimultaneousTweens:int
IntegerThe maximum number of tweens you will use, make sure you don't go over this limit, otherwise the code will throw an error
Example:
LeanTween.init( 800 );
LeanTween.isTweening
-
gameObject:GameObject
Test whether or not a tween is active on a GameObject
Parameters:
-
gameObject:GameObject
GameObjectGameObject that you want to test if it is tweening
LeanTween.isTweening
-
id:int
Test whether or not a tween is active or not
Parameters:
-
id:int
GameObjectid of the tween that you want to test if it is tweening
Example:
int id = LeanTween.moveX(gameObject, 1f, 3f).id;
if(LeanTween.isTweening( id ))
Debug.Log("I am tweening!");
LeanTween.move
-
gameObject:GameObject
-
destination:Transform
-
time:float
Move a GameObject to another transform
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to move
-
destination:Transform
TransformTransform whose position the tween will finally end on
-
time:float
Floattime The time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.move(gameObject, anotherTransform, 2.0f) .setEase( LeanTweenType.easeOutQuad );
LeanTween.move
-
gameObject:GameObject
-
vec:Vector3
-
time:float
Move a GameObject to a certain location
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to move
-
vec:Vector3
Vector3to The final positin with which to move to
-
time:float
Floattime The time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.move(gameObject, new Vector3(0f,-3f,5f), 2.0f) .setEase( LeanTweenType.easeOutQuad );
LeanTween.move
-
gameObject:GameObject
-
path:Vector3[]
-
time:float
Move a GameObject along a set of bezier curves
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to move
-
path:Vector3[]
Vector3A set of points that define the curve(s) ex: Point1,Handle2,Handle1,Point2,...
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
Javascript:
LeanTween.move(gameObject, [Vector3(0,0,0),Vector3(1,0,0),Vector3(1,0,0),Vector3(1,0,1)], 2.0) .setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);
C#:
LeanTween.move(gameObject, new Vector3[]{new Vector3(0f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,1f)}, 1.5f).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);;
LeanTween.move (GUI)
-
ltRect:LTRect
-
vec:Vector2
-
time:float
Move a GUI Element to a certain location
Parameters:
-
ltRect:LTRect
LTRectltRect LTRect object that you wish to move
-
vec:Vector2
Vector2to The final position with which to move to (pixel coordinates)
-
time:float
Floattime The time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
LeanTween.move (RectTransform)
-
rectTrans:RectTransform
-
to:Vector3
-
time:float
Move a RectTransform object (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)
Parameters:
-
rectTrans:RectTransform
RectTransformRectTransform that you wish to attach the tween to
-
to:Vector3
Vector3The final Vector3 with which to tween to
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.move(gameObject.GetComponent<RectTransform>(), new Vector3(200f,-100f,0f), 1f).setDelay(1f);
LeanTween.moveLocal
-
gameObject:GameObject
-
path:Vector3[]
-
time:float
Move a GameObject along a set of bezier curves, in local space
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to move
-
path:Vector3[]
Vector3A set of points that define the curve(s) ex: Point1,Handle1,Handle2,Point2,...
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
Javascript:
LeanTween.moveLocal(gameObject, [Vector3(0,0,0),Vector3(1,0,0),Vector3(1,0,0),Vector3(1,0,1)], 2.0).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);
C#:
LeanTween.moveLocal(gameObject, new Vector3[]{Vector3(0f,0f,0f),Vector3(1f,0f,0f),Vector3(1f,0f,0f),Vector3(1f,0f,1f)}).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);
LeanTween.moveLocal
-
GameObject
-
Vector3
-
float
Move a GameObject to a certain location relative to the parent transform.
Parameters:
-
GameObject
GameObjectgameObject Gameobject that you wish to rotate
-
Vector3
Vector3to The final positin with which to move to
-
float
Floattime The time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
LeanTween.moveSpline
-
gameObject:GameObject
-
spline:LTSpline
-
time:float
Move a GameObject through a set of points
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to move
-
spline:LTSpline
LTSplinepass a pre-existing LTSpline for the object to move along
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
Javascript:
LeanTween.moveSpline(gameObject, ltSpline, 2.0) .setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);
C#:
LeanTween.moveSpline(gameObject, ltSpline, 1.5f).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);
LeanTween.moveSpline
-
gameObject:GameObject
-
path:Vector3[]
-
time:float
Move a GameObject through a set of points
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to move
-
path:Vector3[]
Vector3A set of points that define the curve(s) ex: ControlStart,Pt1,Pt2,Pt3,.. ..ControlEnd
Note: The first and last item just define the angle of the end points, they are not actually used in the spline path itself. If you do not care about the angle you can jus set the first two items and last two items as the same value. -
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
Javascript:
LeanTween.moveSpline(gameObject, [Vector3(0,0,0),Vector3(1,0,0),Vector3(1,0,0),Vector3(1,0,1)], 2.0) .setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);
C#:
LeanTween.moveSpline(gameObject, new Vector3[]{new Vector3(0f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,1f)}, 1.5f).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);
LeanTween.moveSplineLocal
-
gameObject:GameObject
-
path:Vector3[]
-
time:float
Move a GameObject through a set of points, in local space
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to move
-
path:Vector3[]
Vector3A set of points that define the curve(s) ex: ControlStart,Pt1,Pt2,Pt3,.. ..ControlEnd
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
Javascript:
LeanTween.moveSpline(gameObject, [Vector3(0,0,0),Vector3(1,0,0),Vector3(1,0,0),Vector3(1,0,1)], 2.0) .setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);
C#:
LeanTween.moveSpline(gameObject, new Vector3[]{new Vector3(0f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,1f)}, 1.5f).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);
LeanTween.moveX
-
gameObject:GameObject
-
to:float
-
time:float
Move a GameObject along the x-axis
Parameters:
-
gameObject:GameObject
GameObjectgameObject Gameobject that you wish to move
-
to:float
Floatto The final position with which to move to
-
time:float
Floattime The time to complete the move in
Returns:
LTDescr an object that distinguishes the tween
LeanTween.moveX (RectTransform)
-
rectTrans:RectTransform
-
to:float
-
time:float
Move a RectTransform object affecting x-axis only (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)
Parameters:
-
rectTrans:RectTransform
RectTransformRectTransform that you wish to attach the tween to
-
to:float
FloatThe final x location with which to tween to
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.moveX(gameObject.GetComponent<RectTransform>(), 200f, 1f).setDelay(1f);
LeanTween.moveY
-
GameObject
-
float
-
float
Move a GameObject along the y-axis
Parameters:
-
GameObject
GameObjectgameObject Gameobject that you wish to move
-
float
Floatto The final position with which to move to
-
float
Floattime The time to complete the move in
Returns:
LTDescr an object that distinguishes the tween
LeanTween.moveY (RectTransform)
-
rectTrans:RectTransform
-
to:float
-
time:float
Move a RectTransform object affecting y-axis only (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)
Parameters:
-
rectTrans:RectTransform
RectTransformRectTransform that you wish to attach the tween to
-
to:float
FloatThe final y location with which to tween to
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.moveY(gameObject.GetComponent<RectTransform>(), 200f, 1f).setDelay(1f);
LeanTween.moveZ
-
GameObject
-
float
-
float
Move a GameObject along the z-axis
Parameters:
-
GameObject
GameObjectgameObject Gameobject that you wish to move
-
float
Floatto The final position with which to move to
-
float
Floattime The time to complete the move in
Returns:
LTDescr an object that distinguishes the tween
LeanTween.moveZ (RectTransform)
-
rectTrans:RectTransform
-
to:float
-
time:float
Move a RectTransform object affecting z-axis only (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)
Parameters:
-
rectTrans:RectTransform
RectTransformRectTransform that you wish to attach the tween to
-
to:float
FloatThe final x location with which to tween to
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.moveZ(gameObject.GetComponent<RectTransform>(), 200f, 1f).setDelay(1f);
LeanTween.pause
-
gameObject:GameObject
Pause all tweens for a GameObject
Parameters:
-
gameObject:GameObject
GameObjectGameObject whose tweens you want to pause
LeanTween.pause
-
id:int
Pause all tweens for a GameObject
Parameters:
-
id:int
IntId of the tween you want to pause
Example:
int id = LeanTween.moveX(gameObject, 5, 1.0).id
LeanTween.pause( id );
// Later....
LeanTween.resume( id );
LeanTween.pauseAll
()
Pause all active tweens
LeanTween.play
-
rectTransform:RectTransform
-
sprites:Sprite[]
Play a sequence of images on a Unity UI Object
Parameters:
-
rectTransform:RectTransform
RectTransformRectTransform that you want to play the sequence of sprites on
-
sprites:Sprite[]
SpriteSequence of sprites to be played
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.play(gameObject.GetComponent<RectTransform>(), sprites).setLoopPingPong();
LeanTween.removeListener
-
caller:GameObject
-
eventId:int
-
callback:System.Action<LTEvent>
Remove an event listener you have added
Parameters:
-
caller:GameObject
GameObjectthe gameObject the listener is attached to
-
eventId:int
Inta unique int that describes the event (best to use an enum)
-
callback:System.Action<LTEvent>
System.Actionthe method that was specified to call when the event has been dispatched
Example:
LeanTween.removeListener(gameObject, (int)MyEvents.JUMP, jumpUp);
void jumpUp( LTEvent e ){ }
LeanTween.resume
-
id:int
Resume a specific tween
Parameters:
-
id:int
IntId of the tween you want to resume
Example:
int id = LeanTween.moveX(gameObject, 5, 1.0).id
LeanTween.pause( id );
// Later....
LeanTween.resume( id );
LeanTween.resume
-
gameObject:GameObject
Resume all the tweens on a GameObject
Parameters:
-
gameObject:GameObject
GameObjectGameObject whose tweens you want to resume
LeanTween.resumeAll
()
Resume all active tweens
LeanTween.rotate
-
GameObject
-
Vector3
-
float
Rotate a GameObject, to values are in passed in degrees
Parameters:
-
GameObject
GameObjectgameObject Gameobject that you wish to rotate
-
Vector3
Vector3to The final rotation with which to rotate to
-
float
Floattime The time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.rotate(cube, new Vector3(180f,30f,0f), 1.5f);
LeanTween.rotate
-
ltRect:LTRect
-
to:float
-
time:float
-
optional:Array
Rotate a GUI element (using an LTRect object), to a value that is in degrees
Parameters:
-
ltRect:LTRect
LTRectLTRect that you wish to rotate
-
to:float
FloatThe final rotation with which to rotate to
-
time:float
FloatThe time to complete the tween in
-
optional:Array
ArrayObject Array where you can pass optional items.
Returns:
LTDescr an object that distinguishes the tween
Example:
if(GUI.Button(buttonRect.rect, "Rotate"))
LeanTween.rotate( buttonRect4, 150.0f, 1.0f).setEase(LeanTweenType.easeOutElastic);
GUI.matrix = Matrix4x4.identity;
LeanTween.rotate (RectTransform)
-
rectTrans:RectTransform
-
to:float
-
time:float
Rotate a RectTransform object (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)
Parameters:
-
rectTrans:RectTransform
RectTransformRectTransform that you wish to attach the tween to
-
to:float
FloatThe degree with which to rotate the RectTransform
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.rotate(gameObject.GetComponent<RectTransform>(), 90f, 1f).setDelay(1f);
LeanTween.rotateAround
-
gameObject:GameObject
-
vec:Vector3
-
degrees:float
-
time:float
Rotate a GameObject around a certain Axis (the best method to use when you want to rotate beyond 180 degrees)
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to rotate
-
vec:Vector3
Vector3axis in which to rotate around ex: Vector3.up
-
degrees:float
Floatthe degrees in which to rotate
-
time:float
Floattime The time to complete the rotation in
Returns:
LTDescr an object that distinguishes the tween
Example:
Example:
LeanTween.rotateAround ( gameObject, Vector3.left, 90f, 1f );
LeanTween.rotateAround (RectTransform)
-
rectTrans:RectTransform
-
axis:Vector3
-
to:float
-
time:float
Rotate a RectTransform object (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)
Parameters:
-
rectTrans:RectTransform
RectTransformRectTransform that you wish to attach the tween to
-
axis:Vector3
Vector3The axis in which to rotate the RectTransform (Vector3.forward is most commonly used)
-
to:float
FloatThe degree with which to rotate the RectTransform
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.rotateAround(gameObject.GetComponent<RectTransform>(), Vector3.forward, 90f, 1f).setDelay(1f);
LeanTween.rotateAroundLocal
-
gameObject:GameObject
-
vec:Vector3
-
degrees:float
-
time:float
Rotate a GameObject around a certain Axis in Local Space (the best method to use when you want to rotate beyond 180 degrees)
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to rotate
-
vec:Vector3
Vector3axis in which to rotate around ex: Vector3.up
-
degrees:float
Floatthe degrees in which to rotate
-
time:float
Floattime The time to complete the rotation in
Returns:
LTDescr an object that distinguishes the tween
Example:
Example:
LeanTween.rotateAround ( gameObject, Vector3.left, 90f, 1f );
LeanTween.rotateAroundLocal (RectTransform)
-
rectTrans:RectTransform
-
axis:Vector3
-
to:float
-
time:float
Rotate a RectTransform object around it's local axis (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)
Parameters:
-
rectTrans:RectTransform
RectTransformRectTransform that you wish to attach the tween to
-
axis:Vector3
Vector3The local axis in which to rotate the RectTransform (Vector3.forward is most commonly used)
-
to:float
FloatThe degree with which to rotate the RectTransform
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.rotateAroundLocal(gameObject.GetComponent<RectTransform>(), Vector3.forward, 90f, 1f).setDelay(1f);
LeanTween.rotateLocal
-
gameObject:GameObject
-
to:Vector3
-
time:float
Rotate a GameObject in the objects local space (on the transforms localEulerAngles object)
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to rotate
-
to:Vector3
Vector3The final rotation with which to rotate to
-
time:float
FloatThe time to complete the rotation in
Returns:
LTDescr an object that distinguishes the tween
LeanTween.rotateX
-
GameObject
-
to:float
-
time:float
Rotate a GameObject only on the X axis
Parameters:
-
GameObject
GameObjectGameobject that you wish to rotate
-
to:float
FloatThe final x-axis rotation with which to rotate
-
time:float
FloatThe time to complete the rotation in
Returns:
LTDescr an object that distinguishes the tween
LeanTween.rotateY
-
GameObject
-
to:float
-
time:float
Rotate a GameObject only on the Y axis
Parameters:
-
GameObject
GameObjectGameobject that you wish to rotate
-
to:float
FloatThe final y-axis rotation with which to rotate
-
time:float
FloatThe time to complete the rotation in
Returns:
LTDescr an object that distinguishes the tween
LeanTween.rotateZ
-
GameObject
-
to:float
-
time:float
Rotate a GameObject only on the Z axis
Parameters:
-
GameObject
GameObjectGameobject that you wish to rotate
-
to:float
FloatThe final z-axis rotation with which to rotate
-
time:float
FloatThe time to complete the rotation in
Returns:
LTDescr an object that distinguishes the tween
LeanTween.scale
-
gameObject:GameObject
-
vec:Vector3
-
time:float
Scale a GameObject to a certain size
Parameters:
-
gameObject:GameObject
GameObjectgameObject Gameobject that you wish to scale
-
vec:Vector3
Vector3to The size with which to tween to
-
time:float
Floattime The time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
LeanTween.scale (GUI)
-
LTRect
-
Vector2
-
float
Scale a GUI Element to a certain width and height
Parameters:
-
LTRect
LTRectltRect LTRect object that you wish to move
-
Vector2
Vector2to The final width and height to scale to (pixel based)
-
float
Floattime The time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
Example Javascript:
var bRect:LTRect = new LTRect( 0, 0, 100, 50 );
LeanTween.scale( bRect, Vector2(bRect.rect.width, bRect.rect.height) * 1.3, 0.25 ).setEase(LeanTweenType.easeOutBounce);
function OnGUI(){
if(GUI.Button(bRect.rect, "Scale")){ }
}
Example C#:
LTRect bRect = new LTRect( 0f, 0f, 100f, 50f );
LeanTween.scale( bRect, new Vector2(150f,75f), 0.25f ).setEase(LeanTweenType.easeOutBounce);
void OnGUI(){
if(GUI.Button(bRect.rect, "Scale")){ }
}
LeanTween.scale (RectTransform)
-
rectTrans:RectTransform
-
to:Vector3
-
time:float
Scale a RectTransform object (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)
Parameters:
-
rectTrans:RectTransform
RectTransformRectTransform that you wish to attach the tween to
-
to:Vector3
Vector3The final Vector3 with which to tween to (localScale)
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.scale(gameObject.GetComponent<RectTransform>(), gameObject.GetComponent<RectTransform>().localScale*2f, 1f).setDelay(1f);
LeanTween.scaleX
-
gameObject:GameObject
-
scaleTo:float
-
time:float
Scale a GameObject to a certain size along the x-axis only
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to scale
-
scaleTo:float
Floatthe size with which to scale to
-
time:float
Floatthe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
LeanTween.scaleY
-
gameObject:GameObject
-
scaleTo:float
-
time:float
Scale a GameObject to a certain size along the y-axis only
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to scale
-
scaleTo:float
Floatthe size with which to scale to
-
time:float
Floatthe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
LeanTween.scaleZ
-
gameObject:GameObject
-
scaleTo:float
-
time:float
Scale a GameObject to a certain size along the z-axis only
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to scale
-
scaleTo:float
Floatthe size with which to scale to
-
time:float
Floatthe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
LeanTween.sequence
()
LTSeq
Retrieve a sequencer object where you can easily chain together tweens and methods one after another
Returns:
LTSeq an object that you can add tweens, methods and time on to
Example:
var seq = LeanTween.sequence();
seq.add(1f); // delay everything one second
seq.add( () => { // fire an event before start
Debug.Log("I have started");
});
seq.add( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a tween
seq.add( () => { // fire event after tween
Debug.Log("We are done now");
});;
LeanTween.size (RectTransform)
-
rectTrans:RectTransform
-
to:Vector2
-
time:float
Change the sizeDelta of a RectTransform object (used in Unity Canvas, for Buttons, Panel, Scrollbar, etc...)
Parameters:
-
rectTrans:RectTransform
RectTransformRectTransform that you wish to attach the tween to
-
to:Vector2
Vector2The final Vector2 the tween will end at for sizeDelta property
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
LeanTween.size(gameObject.GetComponent<RectTransform>(), gameObject.GetComponent<RectTransform>().sizeDelta*2f, 1f).setDelay(1f);
LeanTween.tweensRunning
()
Find out how many tweens you have animating at a given time
Example:
Debug.Log("I have "+LeanTween.tweensRunning+" animating!");
LeanTween.value (Color)
-
gameObject:GameObject
-
from:Color
-
to:Color
-
time:float
Tween any particular value (Color)
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to attach the tween to
-
from:Color
ColorThe original value to start the tween from
-
to:Color
ColorThe final Color with which to tween to
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
Example Javascript:
LeanTween.value( gameObject, Color.red, Color.yellow, 5f).setOnUpdate( function( val:Color ){
Debug.Log("tweened val:"+val);
} );
Example C#:
LeanTween.value( gameObject, Color.red, Color.yellow, 5f).setOnUpdate( (Color val)=>{
Debug.Log("tweened val:"+val);
} );
LeanTween.value (Color)
-
GameObject
-
callOnUpdate:Action<Color>
-
Color
-
Color
-
Color
Tween from one color to another
Parameters:
-
GameObject
GameObjectgameObject GameObject with which to tie the tweening with. This is only used when you need to cancel this tween, it does not actually perform any operations on this gameObject
-
callOnUpdate:Action<Color>
ActionThe function that is called on every Update frame, this function needs to accept a color value ex: function updateValue( Color val ){ }
-
Color
Colorfrom The original value to start the tween from
-
Color
Colorto The value to end the tween on
-
Color
Colortime The time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
Example Javascript:
LeanTween.value( gameObject, updateValueExampleCallback, Color.red, Color.green, 1f).setEase(LeanTweenType.easeOutElastic);
function updateValueExampleCallback( val:Color ){
Debug.Log("tweened color:"+val+" set this to whatever variable you are tweening...");
}
Example C#:
LeanTween.value( gameObject, updateValueExampleCallback, Color.red, Color.green, 1f).setEase(LeanTweenType.easeOutElastic);
void updateValueExampleCallback( Color val ){
Debug.Log("tweened color:"+val+" set this to whatever variable you are tweening...");
}
LeanTween.value (float)
-
GameObject
-
callOnUpdate:Action<float>
-
float
-
float
-
float
Tween any particular value, it does not need to be tied to any particular type or GameObject
Parameters:
-
GameObject
GameObjectgameObject GameObject with which to tie the tweening with. This is only used when you need to cancel this tween, it does not actually perform any operations on this gameObject
-
callOnUpdate:Action<float>
ActionThe function that is called on every Update frame, this function needs to accept a float value ex: function updateValue( float val ){ }
-
float
Floatfrom The original value to start the tween from
-
float
Floatto The value to end the tween on
-
float
Floattime The time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
Example Javascript:
LeanTween.value( gameObject, updateValueExampleCallback, 180f, 270f, 1f).setEase(LeanTweenType.easeOutElastic);
function updateValueExampleCallback( val:float ){
Debug.Log("tweened value:"+val+" set this to whatever variable you are tweening...");
}
Example C#:
LeanTween.value( gameObject, updateValueExampleCallback, 180f, 270f, 1f).setEase(LeanTweenType.easeOutElastic);
void updateValueExampleCallback( float val ){
Debug.Log("tweened value:"+val+" set this to whatever variable you are tweening...");
}
LeanTween.value (float)
-
GameObject
-
callOnUpdateRatio:Action<float,float>
-
float
-
float
-
float
Tweens any float value, it does not need to be tied to any particular type or GameObject
Parameters:
-
GameObject
GameObjectgameObject GameObject with which to tie the tweening with. This is only used when you need to cancel this tween, it does not actually perform any operations on this gameObject
-
callOnUpdateRatio:Action<float,float>
ActionFunction that's called every Update frame. It must accept two float values ex: function updateValue( float val, float ratio){ }
-
float
Floatfrom The original value to start the tween from
-
float
Floatto The value to end the tween on
-
float
Floattime The time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
Example Javascript:
LeanTween.value( gameObject, updateValueExampleCallback, 180f, 270f, 1f).setEase(LeanTweenType.easeOutElastic);
function updateValueExampleCallback( val:float, ratio:float ){
Debug.Log("tweened value:"+val+" percent complete:"+ratio100);
}
Example C#:
LeanTween.value( gameObject, updateValueExampleCallback, 180f, 270f, 1f).setEase(LeanTweenType.easeOutElastic);
void updateValueExampleCallback( float val, float ratio ){
Debug.Log("tweened value:"+val+" percent complete:"+ratio100);
}
LeanTween.value (float)
-
gameObject:GameObject
-
from:float
-
to:float
-
time:float
Tween any particular value (float)
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to attach the tween to
-
from:float
FloatThe original value to start the tween from
-
to:float
Vector3The final float with which to tween to
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
Example Javascript:
LeanTween.value( gameObject, 1f, 5f, 5f).setOnUpdate( function( val:float ){
Debug.Log("tweened val:"+val);
} );
Example C#:
LeanTween.value( gameObject, 1f, 5f, 5f).setOnUpdate( (float val)=>{
Debug.Log("tweened val:"+val);
} );
LeanTween.value (float,object)
-
gameObject:GameObject
-
callOnUpdate:Action<float,object>
-
from:float
-
to:float
-
time:float
Tween any particular value (float)
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to attach the tween to
-
callOnUpdate:Action<float,object>
ActionThe function that is called on every Update frame, this function needs to accept a float value ex: function updateValue( Vector3 val, object obj ){ }
-
from:float
FloatThe original value to start the tween from
-
to:float
Vector3The final Vector3 with which to tween to
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
LeanTween.value (Vector2)
-
gameObject:GameObject
-
from:Vector2
-
to:Vector2
-
time:float
Tween any particular value (Vector2)
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to attach the tween to
-
from:Vector2
Vector2The original value to start the tween from
-
to:Vector2
Vector3The final Vector2 with which to tween to
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
Example Javascript:
LeanTween.value( gameObject, new Vector2(1f,0f), new Vector3(5f,0f), 5f).setOnUpdate( function( val:Vector2 ){
Debug.Log("tweened val:"+val);
} );
Example C#:
LeanTween.value( gameObject, new Vector3(1f,0f), new Vector3(5f,0f), 5f).setOnUpdate( (Vector2 val)=>{
Debug.Log("tweened val:"+val);
} );
LeanTween.value (Vector2)
-
gameObject:GameObject
-
callOnUpdate:Action<Vector2>
-
from:Vector2
-
to:Vector2
-
time:float
Tween any particular value (Vector2), this could be used to tween an arbitrary value like offset property
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to attach the tween to
-
callOnUpdate:Action<Vector2>
ActionThe function that is called on every Update frame, this function needs to accept a float value ex: function updateValue( Vector3 val ){ }
-
from:Vector2
FloatThe original value to start the tween from
-
to:Vector2
Vector2The final Vector3 with which to tween to
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
LeanTween.value (Vector3)
-
gameObject:GameObject
-
from:Vector3
-
to:Vector3
-
time:float
Tween any particular value (Vector3)
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to attach the tween to
-
from:Vector3
Vector3The original value to start the tween from
-
to:Vector3
Vector3The final Vector3 with which to tween to
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween
Example:
Example Javascript:
LeanTween.value( gameObject, new Vector3(1f,0f,0f), new Vector3(5f,0f,0f), 5f).setOnUpdate( function( val:Vector3 ){
Debug.Log("tweened val:"+val);
} );
Example C#:
LeanTween.value( gameObject, new Vector3(1f,0f,0f), new Vector3(5f,0f,0f), 5f).setOnUpdate( (Vector3 val)=>{
Debug.Log("tweened val:"+val);
} );
LeanTween.value (Vector3)
-
gameObject:GameObject
-
callOnUpdate:Action<Vector3>
-
from:Vector3
-
to:Vector3
-
time:float
Tween any particular value (Vector3), this could be used to tween an arbitrary property that uses a Vector
Parameters:
-
gameObject:GameObject
GameObjectGameobject that you wish to attach the tween to
-
callOnUpdate:Action<Vector3>
ActionThe function that is called on every Update frame, this function needs to accept a float value ex: function updateValue( Vector3 val ){ }
-
from:Vector3
FloatThe original value to start the tween from
-
to:Vector3
Vector3The final Vector3 with which to tween to
-
time:float
FloatThe time to complete the tween in
Returns:
LTDescr an object that distinguishes the tween