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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.InputSystem.HID;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
-
- public class MainMenu : MonoBehaviour
- {
- public GameObject menu;
- public GameObject credits;
- public Button menuBtn;
- public Button creditsBtn;
-
- // Start is called before the first frame update
- void Start()
- {
- menu.SetActive(true);
- credits.SetActive(false);
- }
-
- public void SwapCanvas()
- {
- menu.SetActive(!menu.activeSelf);
- credits.SetActive(!credits.activeSelf);
- SwapButtons(menu.activeSelf);
-
- }
-
- public void SwapButtons(bool isActive)
- {
- if (isActive)
- {
- menuBtn.Select();
- }
- else
- {
- creditsBtn.Select();
- }
- }
-
- public void StartGame()
- {
- SceneManager.LoadScene(1);
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
- }
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