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Menu is controller compatible

master
NickFowler 4 years ago
parent
commit
f050eee9a3
3 changed files with 132 additions and 13 deletions
  1. +112
    -11
      Assets/Scenes/MainMenu.unity
  2. +18
    -0
      Assets/Scripts/MainMenu.cs
  3. BIN
      ProjectSettings/EditorBuildSettings.asset

+ 112
- 11
Assets/Scenes/MainMenu.unity View File

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@ -310,9 +310,9 @@ MonoBehaviour:
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--- !u!4 &490968328
@ -6612,6 +6711,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
menu: {fileID: 1626799337}
credits: {fileID: 1901608153}
menuBtn: {fileID: 28924395}
creditsBtn: {fileID: 267872475}
--- !u!1 &2067882347
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@ -6672,9 +6773,9 @@ MonoBehaviour:
m_Transition: 1
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+ 18
- 0
Assets/Scripts/MainMenu.cs View File

@ -1,12 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem.HID;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MainMenu : MonoBehaviour
{
public GameObject menu;
public GameObject credits;
public Button menuBtn;
public Button creditsBtn;
// Start is called before the first frame update
void Start()
@ -19,6 +23,20 @@ public class MainMenu : MonoBehaviour
{
menu.SetActive(!menu.activeSelf);
credits.SetActive(!credits.activeSelf);
SwapButtons(menu.activeSelf);
}
public void SwapButtons(bool isActive)
{
if (isActive)
{
menuBtn.Select();
}
else
{
creditsBtn.Select();
}
}
public void StartGame()

BIN
ProjectSettings/EditorBuildSettings.asset (Stored with Git LFS) View File

size 160
oid sha256:488996ee11fc651af98aeb4d4498c9d7560dfc7816738f66c324ff7555eec8c9
size 352

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