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- using System.Collections;
- using System.Collections.Generic;
- using JetBrains.Annotations;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
-
- public class GameStateController : MonoBehaviour
- {
- public Canvas WinLose;
- public GameObject WinText;
- public GameObject LoseText;
- public AudioClip WinClip;
- public AudioClip LoseClip;
- public AudioSource source;
-
-
- // Start is called before the first frame update
- void Start()
- {
- source = GetComponent<AudioSource>();
- }
-
- public void WinState()
- {
- source.clip = WinClip;
- source.Play();
- StartCoroutine(FadeImage(WinLose.GetComponentInChildren<Image>()));
- WinText.SetActive(true);
- StartCoroutine(WaitForLoadOut());
- SceneManager.LoadScene(0);
- }
-
- public void LoseState()
- {
- Debug.Log("Lose");
- source.clip = LoseClip;
- source.Play();
- StartCoroutine(FadeImage(WinLose.GetComponentInChildren<Image>()));
- LoseText.SetActive(true);
- StartCoroutine(WaitForLoadOut());
- SceneManager.LoadScene(0);
- }
-
- public IEnumerator FadeImage(Image img)
- {
- for (float i = 0; i <= 1; i += Time.deltaTime)
- {
- img.color = new Color(0, 0, 0, i);
- yield return null;
- }
-
- }
-
- public IEnumerator WaitForLoadOut()
- {
- yield return new WaitForSeconds(5.0f);
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
- }
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